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Old 01-07-2011, 09:16 AM   #18
The Prime
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When you say 'topology' I assume you mean polygons But yes, if you intend on animating this guy, the more polys the better. It allows the mesh to distort without showing the distortions as much.

Though I agree the silhouette is important, the ability to animate the character relies on a nice topology more than the silhouette.

In essence, you can make a nice silhouette with awful topology, but you can't animate it very well with a poor topology.

The poly limit is 15 000, so that's what you should aim for. Anything under is essentially wasted. You've been given a budget, and there's no reward for going under.
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