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Old 07-08-2015, 12:07 PM   #19
RogerP
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I normally see you modeling then sculpting details on that mesh, but being restricted by the initial topology you created. I would rather suggest you sculpt then retopo the sculpt. That way you're not restricted by the initial topology you created. It will give you more freedom when making adjustments and better bakes too.

Just my two cents
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