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Old 27-03-2009, 04:30 PM   #14
aUGIS
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Location: Vilnius, Lithuania
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Quote:
Originally Posted by Puckducker View Post
You're latest armor is looking pretty cool. I'd go back and work on the pose and proportions of your character. He looks very stiff and flat right now. Get some good samurai refs and really try to capture some of the shapes they have. Some of their armor is very exaggerated, and it will really help sell the look.
Thanks, I was actually going to pose using bones afterwards, Let me know If you know I would have problems with that

I have many samurai refs, I was planing to do most of exagerating using highpoly mesh and tranfer it with normalmaps, I never really did normal mapping on low poly char before, so I might be missing something
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