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Old 14-04-2011, 04:23 AM   #36
Warlock 279
Stealing your polygons!
 
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You can try giving the face more space on the UV layout. Also, you can try baking at 2x the resolution and then scaling it down in your image editor, sometimes that captures detail better than baking at the same res. You dude's got a lot of surface area other than the face tho, I wouldn't expect the face to catch a whole lot of detail, so you might just have to roll with it.

His lower right arm [our left], seems little plain? Its needs a little more definition muscle wise or more elemental detail maybe. Otherwise, the sculpt is looking pretty good.

Edit - maybe some wrinkles on his knees?
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