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Old 30-05-2003, 09:44 PM   #14
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Ha! I think you and I are at the same point. The tutorials make it look easy. I read that the easiest way to model using blueprints is to create 3 boxes and put an image on each (front, side, bottom, etc.) so that they will always be to scale with your box. Unfortunately, when I apply the texture (i.e., image) to the 3 boxes, I can't see the image, just the generic texture color. Frustrating...

Yes, I'm new to the 3d modeling thing using 3DS 2.5. I used to use RayDream Studio. I should probably splurge and get the latest version.
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