View Single Post
Old 01-07-2011, 09:16 AM   #18
The Prime
Registered Abuser
The Prime's Avatar
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 585
Thanks: 15
Thanked 17 Times in 17 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
When you say 'topology' I assume you mean polygons But yes, if you intend on animating this guy, the more polys the better. It allows the mesh to distort without showing the distortions as much.

Though I agree the silhouette is important, the ability to animate the character relies on a nice topology more than the silhouette.

In essence, you can make a nice silhouette with awful topology, but you can't animate it very well with a poor topology.

The poly limit is 15 000, so that's what you should aim for. Anything under is essentially wasted. You've been given a budget, and there's no reward for going under.
The Prime is offline   Reply With Quote