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Old 27-04-2009, 08:45 PM   #98
BiG ToE-3DT
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for you max users out there:

light maps. Not as good as an AO map, but it sure does help.

All you do is apply your normal map to the mesh. Open up the render to texture window. "Add" a light map, change the map size to whatever it is you want. Then hit render. It will use the normal maps info in the render. You can then take that render add it as a layer in photoshop and overlay/mutiply/darken to get the look you want. You can always use the oppacity as well if the outcome is too strong for your liking.

Another thing to keep in mind while trying this trick, adding lights into your scene. Setup your lights and do a few test renders till you get what you like, then render out another lightmap and see how the two differ.
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