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Old 29-07-2010, 09:11 AM   #2
Perversonality
Nick/Spud/Spudmonkey
 
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Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
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Xnormal is very good but sometimes the results are a bit wayward. I normally use a combination maps generated by both Xnormal and Max's render to texture and then use a 2d app to stitch the best bits into a single map
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