Thread: DirectX Shaders
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Old 30-11-2008, 02:47 AM   #37
Chung Wong
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Clever buzzy. I too hate having to make a million maps. Some shaders take up to 8 maps plus. Whats worse is that some require the map slots to be filled. Having said that (as I'm not trashing other shaders) They look lovely when they are filled in, but it's not suited for games. That's why this shader reign's supreme , and I find that everything just works which is very important to me. I hate working on stuff with doubt in my mind.

By the why, I know I've asked this before, but I remember you saying something about posting you skin shader at some point
Edit: I not sure there is a good way of mapping a spherical map... I'll give it my best shot if you like. How many poly's do you want in it? (like for the sphere that is) I'll have it ready for you sometime tomorrow if you want.
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Last edited by Chung Wong; 30-11-2008 at 02:52 AM..
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