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Old 01-04-2009, 03:45 PM   #2
discmage
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Some very useful links and tips I have found in regards to making Normal maps.

http://www.poopinmymouth.com/tutoria...l_workflow.htm
http://www.bencloward.com/tutorials_normal_maps9.shtml
and the XNormal Documentation that comes with the program. In particular everything relating to Cages (creating in Xnormal or importing from external program such as 3dSMax).

Q: Why do my normals rendered from XNormal look weird in 3DSMax (odd gradients, lighting issues etc.)?
A: Flip the Green (Y) element in the Normal Bump shader in the Max material browser OR set the green channel to -Y instead of +Y on the box with ... next to Normals in the Baking options in Xnormal.
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Last edited by discmage; 02-04-2009 at 02:52 AM..
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