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Old 01-04-2009, 09:46 PM   #4
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Q: Has anyone got Xnormal working with imported cage information at a remotelly reasonable speed?

A: No, probably not (!). However using Render to Texture in Max OR Using the editor in XNormal to create a cage seems to work at reasonable speeds. However, I cannot seem to have Xnormal read smoothly across seams like Max can. If anyone knows what kind of settings are needed (on export of low poly model etc) then please tell me and I will add it to this post.

Good 3dsmax Render to Texture settings to apply are as follows (thanks L3xicon!) :
In max, when rendering to texture, be sure to setup your super sampler (I use hammersley and quality at 1.0) and a good filter (such as mitchel) in the options button at the right side of the 'Projection Mapping' section.
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Last edited by discmage; 02-04-2009 at 02:52 AM..
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