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Old 02-04-2009, 09:21 AM   #7
VinsanityV20
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Just make sure you use Normal Maps to add texture and details, and not to put whole shapes there that the geometry can't support. i.e. Don't think normal maps can put shapes there that aren't.

As for a good tip; this maybe helpful to rookies, but if you're having trouble with poly flow, render out your model and take it into photoshop. On a new layer, just draw what you think the poly flow should be, and use that layout as something to follow back in your modeling app. I can say from personal experience that the lure of using 3ds max's "connect" and "bridge" buttons is tempting, but relying on that too much can cause you to end up with some ugly geometry that you'll likely end up having to rebuild.

Also, if you've gone over the poly limit -- remember, it's 10k tris -- the back of the character and bottom surfaces (like the feet) should be the first you go crazy with optimizing. Keep the resolution on the front, as thats what you're going to focus on for your glamour/beauty render. Of course, erase any geometry that no one's ever going to see anyway; anything covered in armor for example. And go through your model and see if you can just knock out any redundant edge loops. The cleaner the model, the better!
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Last edited by VinsanityV20; 02-04-2009 at 09:28 AM..
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