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Old 02-04-2009, 07:35 PM   #14
Novian
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SR_6274:

What you could do is:

1.) Delete half of your mesh (all the symetrical parts).

2.) Unwrap that part.

3.) Add a Symmetry modifier and collapse the stack.

4.) Now Unwrap the mesh again.

5.) In the viewport (while the UVMap window is open) select the faces of an identical part (i.e an arm, a leg, etc..) and you should see it highlight in the UV Window.

6.) As a test select the Move Tool and move it over. You should see that both halves have been perfectly overlaid.

7.) Now attach any non-symmetrical parts and unwrap them.

Hope this helped.

Cheers~
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