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Old 21-02-2003, 07:05 PM   #4
I am Ecthelion´s Bane
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Join Date: Oct 2002
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Use the pattern shown in the attachment for local detail termination...

BUT...such a mesh topology will bring u problems once u animate, because the neck isnt a good part to break edgeloops...hehe
try and subdivide the neck down and terminate the detil after the neck finishes...this way when the neck bends it will look correctly...
oH and by the way for the next char u make, some advice...try and have conggruency whan u mopdel separate parts that are to be attached later!...hehe so u dont have to do this again....
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" ring to rule them all"

Last edited by rage; 21-02-2003 at 07:16 PM..
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