Thread: low poly thread
View Single Post
Old 28-12-2009, 05:27 AM   #15
Raul
Registered User
 
Raul's Avatar
 
 
Join Date: Jul 2003
Location: Dallas, TX
Posts: 972
Thanks: 0
Thanked 6 Times in 6 Posts
Send a message via Yahoo to Raul
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: The Circus Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
And so here it is,



and wires of the low poly



I must say that this was a very handy study for me. While i was at it i learned so much more about casting and texturing. I got to try max...( ugghh ) the render to texture feature is amazing, cant really say the same of the rest of the program. It holds its game, so i guess if i have to ever use it for a future job i could stand it...sighs. All my modeling was done in xsi. Textures were done in photoshop and i am using marmoset to render and preview my low poly in real time and the textures.

I am not too happy with my specular, and im still trying playing around with crazy bump and my normals. But for the most part i call this piece done. Migth tweak the texture a little bit before moving on.
Attached Images
 
__________________
folio || my game art thread

Last edited by Raul; 28-12-2009 at 05:33 AM..
Raul is offline   Reply With Quote