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Old 12-01-2007, 04:49 AM   #27
jogshy
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Quote:
Originally Posted by eqlipse333
Modo has a built-in feature for doing exactly that. The high-poly model doesn't even have to have a UV map, just the low-poly model you're baking the normal map onto. I believe it was "map from background object" or something like that. I love Modo
In xNormal you neither need the highpoly UV mapped to generate a normal map. Only need that to bake the highpoly base texture into the lowpoly one.

I luv Modo too, is a great tool, but costs 895$
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