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Old 15-07-2017, 10:46 AM   #1
X86Jumps
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3dsmax 2012 skeleton ik issue

I have imported with maxscript model from game (3ds max 12)
this script make bones using dummy
script display this objects as liinks

in this model knee dummy and hip aligned by x and y
and when i try make iklimb from foot to hip
as result i see incorrect angle (inverse like a bird)
how it can be resolved?
i try many time make ik hi solver and this ik limb
and 2 or 3 time i did this ik with normal angle, but cant repeat and determine where is key to solving
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