View Single Post
Old 21-10-2009, 09:17 PM   #7
Commando Moderator
Freespace-3DT's Avatar
Join Date: Apr 2005
Location: UK
Posts: 13,908
Thanks: 43
Thanked 205 Times in 178 Posts
Awards Showcase
The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: Continued service to the threedy community throughout! Very well deserved. Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: Contributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or - Issue reason: Art work was linked from the frontpage! Thumbs up!:  - Issue reason: For coming up with a cool logo suggestion! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: For winning second place in the SMC Mix Me Up One More Time. 
Total Awards: 10
Originally Posted by Shuggie View Post
It mentions a body in the brief so I don't think we are restricted to just busts, its a cool topic so this should be a fun one.

I would say I find this base/sculpt time situation somewhat arbitrary, I thought the idea with moving this way was to give the user more freedom?

It would be better if we just had 6hrs in total and it was left to the user to decide how to manage their time, this would seem more realistic to me, and would accommodate both those who like to have an advanced base mesh and those who like to just have the bare bones base and move things along in their sculpting package.
Body, bust or head is fine.

I was listening to the suggestions from our suggestion thread, who wanted to have the time split in two. If this doesn't work out, rest assured I will revert to the standard timelimit for future challenges.

StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation)

Speed Factor 2 (23-NOV-2010)

Demo Reel 2010 (1-OCT-2010)

StarCraft: First Contact (08-JUL-2009)

Freespace-3DT is offline   Reply With Quote