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Old 13-08-2009, 10:36 AM   #125
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I can think of a few ways to implement it:

1) Two separate categories (speed sculpt and long sculpt) for every sculpting challenge. For example the Dragon challenge would have had a speed sculpt and a long sculpt thread, with different constraints.

2) Two separate categories (speed sculpt and long sculpt) with their own challenges. For example the speed sculptors could be working on dragons while the long sculptors are working on something different.

3) Alternate challenges between speed and long sculpting.

4) Require speed sculpts to be part of the beginning conceptualization part of longer sculpting challenges, to teach people how to use ZBrush and Mudbox as conceptual tools as well as finishing tools. For example you make a long Dragon sculpting challenge, but require 5 minimum different conceptual speed sculpts with a 1hr cap on each.

good idea
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