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Old 17-03-2011, 04:04 AM   #1
miclepickle
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Dominance War V - 3D - Daedra, Goddess of the Abyss - Miclepickle

hey guys starting my thread, hoping to have enough time to devote to this competition.

here is my initial concept, I have been wanting to make a female character, so I am gonna go for a goddess im feeling dark so Goddess of the Abyss it is :P

I am a little worried she looks a bit minion like right now... but we will see how things go
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Old 17-03-2011, 05:00 AM   #2
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nice start.
I like how the armor layers are looking on her left shoulder.
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Old 18-03-2011, 04:08 AM   #3
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update:

new breastplate, and I got rid of the bigger pauldron.

havent made any decisions about the lower body yet
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Old 18-03-2011, 03:58 PM   #4
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Looking cool mic! You should def take a look at Paul Richards concepts. You can get some great ideas from there. http://www.autodestruct.com/concept.htm
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Old 18-03-2011, 05:34 PM   #5
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Ill have to take a look at those concepts, thanks for the heads up!
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Old 19-03-2011, 08:57 PM   #6
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started blocking in the base mesh.
I am planning on starting by sculpting out the body then finish figuring out the armor once I have the body figured out.
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Old 21-03-2011, 04:40 AM   #7
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just needs wings, then its time to start sculpting!... I would greatly appreciate any crits on form/proportions...
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Old 21-03-2011, 02:31 PM   #8
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arms

the arms look a bit too short
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Old 21-03-2011, 07:38 PM   #9
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Aye I have to agree, tho its hard to say from the perspective there, but the arms do look a little short, and the hands look small. Something seems a little off with the neck as well, too long I think.

Your topology looks like it'll work well enough for sculpting, its a little dense for my own tast, I'd probably use about half that for a sculpt base mesh, but its clean enough to work.
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Old 22-03-2011, 03:49 AM   #10
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I think you should work more on the concept first and flesh out a really good design. If you start working on the details now, it'll be tougher to have a good workflow later.

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Old 22-03-2011, 03:08 PM   #11
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hmm I think I can figure out the shapes of the body in zbrush, then once I have the body sculpted it will be easier to do a paintover to design the armor better.
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Old 22-03-2011, 06:03 PM   #12
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Use some grey flat low tones when you concept, trying to get interesting shapes.
Use references for the body.
Gl man, and welcome onto da war!

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Old 23-03-2011, 04:42 AM   #13
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silhouettes for headgear... not sure i like any of them...
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Old 23-03-2011, 08:37 AM   #14
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Fourth one in the bottom row, if she has feathers anywhere on her. The one right above, it she does not have feathers. Also, mix in some of what you were doing with neck piece in the 2nd and 3rd on the top row with the 4th and bottom 4th, that'd be a good direction to go.
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Old 23-03-2011, 01:45 PM   #15
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The last two on the top row have potential.
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