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Old 23-03-2011, 08:10 PM   #76
lonelymonk
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Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challeng Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 8
Fisher Price Dog

Here's my entry. This chap was a toy that I had as a child and he still sits near my desk today. When this challenge came up I couldn't resist the chance to give him a go.

The whole thing was poly modelled and turbosmoothed, I resisted the urge to use splines (except for the string) and started each component from a single poly. I don't know if that was wise or not. Pretty straightforward shapes and lots of duplication, The most difficult parts were the feet and trying to tie a knot in a spline (drove me mad!). There are some noise modifiers in there to try to break up the geometry a little, I would have liked to have modelled the ageing a little more, especially to model the paper peeling off. I had intended to do this but ran out of time.
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Last edited by lonelymonk; 24-03-2011 at 01:35 PM.. Reason: Changed the wires to unsmoothed
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Old 23-03-2011, 08:31 PM   #77
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Total Awards: 7
awww poor little fellow , i like him well done !.
i had a toy like that too, but mine was a ducky instead of a dog.
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Old 23-03-2011, 09:35 PM   #78
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Well, I think Lonelymonk should win simply for recreating a piece of my childhood. Fantasticly well, too!
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Old 24-03-2011, 12:26 AM   #79
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Total Awards: 33
had fun with this one - did the table + chairs in 20 min (slow start). Did the wire labyrinth plus the beads in the next 55 min and finished it off with the last minutes spent on the last two rattle toys.

Couldn't have done it without path constrained bead to the spline path (renderable spline modifier for visibility) and using snapshot - makes the desired amount of beads on an animated constrained path movement.
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Old 24-03-2011, 01:42 AM   #80
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Total Awards: 3
Hello everyone,

well here's my entry. It is a tribute to one of the best movies I've watched.

I used to modelling the Softimage Xsi and Photoshop for texturing.

Hope you liked it. And feel free to comment!
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Old 24-03-2011, 01:47 AM   #81
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Total Awards: 12
bgen: thanks dude, the movie is hilarious, my kid loved it. tons of laugh.

lonelymonk: lovely entry. and awesome beauty pass. love the textures

rocneasta: now that's one hell of labyrinth. who's up for the challenge/. awesome entry.

llambertt: wow, love it. seems like a mr. potato head, buzz light year mix up. very very cute.
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Old 24-03-2011, 03:14 AM   #82
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Total Awards: 9
so i stuck with the star wars theme this time.. am so glad i managed to get a little time to put something together.. will psost up as soon as the renders finish.. great entries everyone.. love the lizard and the potatoe head.. the dogs cool too..
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Old 24-03-2011, 04:03 AM   #83
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Total Awards: 9
Red face Starwars Toy Blaster

Not sure what i wanna write here. .but happy with my entry..
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Old 24-03-2011, 05:02 AM   #84
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Pyraminx

Hey Everyone!

This is my first 3DTotal Challenge, I was inspired by the challenge's cover art + one of the 3dtotal logos, so I mixed them together for my challenge entry
(you can find a rendition of the 3dtotal logo in the Clay/Wire shots)

I had a lot of fun creating this, hope you enjoy!

Made using 3dsMax
Rendered in MentalRay

Modeling Time: 60 Minutes
- 15 minutes creating the Tetrahedron
- 35 minutes assembling & subdividing the Pyraminx shape
- 20 minutes extracting & Creating the Sticker Objects

Texturing & Rendering Time: 35 Minutes
- 20 minutes on Texturing & Materials
- 15 minutes Rendering

Sources:
- Pyraminx Refference: Wikipedia - http://en.wikipedia.org/wiki/Pyraminx
- Wood Textures: 3D Total Free Texture & Refference Library - http://freetextures.3dtotal.com/
- Sticker Textures: Procedurally built bump & color mapping inside 3dsMax


The Pyraminx - a puzzle toy similar to the Rubik's Cube:
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Old 24-03-2011, 06:11 AM   #85
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Total Awards: 9
Quote:
Originally Posted by llambertt View Post
Hello everyone,

well here's my entry. It is a tribute to one of the best movies I've watched.

I used to modelling the Softimage Xsi and Photoshop for texturing.

Hope you liked it. And feel free to comment!
There is no clay render.. i hate to be the guy to point it out.. but ya need to add one...
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Old 24-03-2011, 06:34 AM   #86
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Total Awards: 9
Quote:
Originally Posted by rocneasta View Post
had fun with this one - did the table + chairs in 20 min (slow start). Did the wire labyrinth plus the beads in the next 55 min and finished it off with the last minutes spent on the last two rattle toys.

Couldn't have done it without path constrained bead to the spline path (renderable spline modifier for visibility) and using snapshot - makes the desired amount of beads on an animated constrained path movement.
again not to be a c0nt but

"Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k."

you have three for every entry so far..

be a shame that bioshock model is cool.. i like it.. not a fan of the game mind.. it just didnt inspire me.. but still the models cool..
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Old 24-03-2011, 06:46 AM   #87
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Total Awards: 33
Quote:
Originally Posted by Neil_F01 View Post
again not to be a c0nt but

"Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k."

you have three for every entry so far..

be a shame that bioshock model is cool.. i like it.. not a fan of the game mind.. it just didnt inspire me.. but still the models cool..
beauty is 3rd and is optional. At least it was way before and still to this date. I will correct every post made if it's necessary but i'll await for CG's word.

Quote:
Originally Posted by Nocturn8 View Post
bgen: thanks dude, the movie is hilarious, my kid loved it. tons of laugh.

lonelymonk: lovely entry. and awesome beauty pass. love the textures

rocneasta: now that's one hell of labyrinth. who's up for the challenge/. awesome entry.

llambertt: wow, love it. seems like a mr. potato head, buzz light year mix up. very very cute.
Why thank you kindly sir!!!
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Old 24-03-2011, 06:48 AM   #88
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Total Awards: 9
Quote:
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beauty is 3rd and is optional. At least it was way before and still to this date. I will correct every post made if it's necessary but i'll await for CG's word.



Why thank you kindly sir!!!
well i'm hoping he sides with you on this one.. i always find it a pain trying to crack it all into two pics...

looks much nicers when you have to do a sheet for each...
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Old 24-03-2011, 07:40 AM   #89
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Total Awards: 9
grafi - A Warm welcome to the forums and what a cool entry to start off with, some tricky but very clever geometry there, great entry.

rocneasta - I'm gonna allow you're entry i'm thinking I might amend the rules for an "optional" 3rd image...... we will see on the next one, these challenges are mine and I make the rules
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Old 24-03-2011, 07:46 AM   #90
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i did it only for clarity - but you can always make it with wire plus beauty/clay. If you do the beauty post it instead of clay, if not then just clay - i like the space, cause in many examples seeing topology is impossible. Especially if there are many objects - hence my 4 angles of camera for every challenge
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