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Old 28-04-2012, 07:58 PM   #1
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Maya rigid bodies nCloth -> Keys?

I am trying to make a rigid body animation, but can only get results I want in ncloth. Rigid body sims take forever and don't look as good.
I want to use this in Unity, which doesn't support vertex animation. So what I need is translate and rotation data from the whole object that falls, I don't need any object distortion, I just want transform keys.

Is this possible?
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