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Old 16-01-2011, 07:06 AM   #16
dhruvsm
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good looking stuffs....!!..
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Old 17-01-2011, 07:37 PM   #17
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Agree. Keep it up man, good work!
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Old 17-01-2011, 11:41 PM   #18
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Looking very good, Looking forward to see more of this
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Old 24-12-2012, 08:01 PM   #19
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Helipad Game Asset

Hello Everyone,

Here is my latest game asset created in Maya , Photoshop and Xnormal.
Floor was entirely done in Photoshop. Rendered in Marmoset Toolbag...

Comment and critique most welcome.

Polycount: Helipad(1486 Tris)









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Old 26-12-2012, 04:30 PM   #20
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you could have used a texture half that size given the lack of variation in the materials but its a good clean map and bake so good stuff.

if you're going to make it all uniquely mapped then you should take advantage and add unique details all over the object..
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Greatpoopipe! Thank you:
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Old 26-12-2012, 04:39 PM   #21
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Thanks john...
I was just worried about over doing the texture(as I was used to).

Can you explain 'lack of material'? And also is 2k map too big for an asset like this?

Thanks again.
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Old 01-01-2013, 02:58 PM   #22
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map size restrictions are entirely down to your target platform - I'd be surprised if you saw a map that big on anything current gen (environment wise) unless it was a very large object.

"lack of variation" : as a rule, if you're giving a triangle unique texture space you want to be making sure that triangle is textured uniquely.

This object is clean/undamaged and there are obvious areas that are repeated - to achieve the same look you only need unique texture for 1 quarter of the helipad surface and one side section. That will let you go down to 1024x2048 or possibly even 1024x1024.

If it were damaged or dirty/rusted etc. you'd want to make as much of it uniquely textured as possible so it looks more awesome


as an example... in the game i'm working on we have a set of wall objects that uses a 256x256 texture space - the damaged version of the same set uses a 512x256 map because we have to texture some of the damaged areas uniquely
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Greatpoopipe! Thank you:
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Old 01-01-2013, 03:40 PM   #23
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Wow....now I realized how many mistakes I have done in this asset.
Thanks alot for pointing that out, I'll keep that in mind next time :P

I will post damaged version of this soon.....

Thanks again.
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Old 01-01-2013, 03:48 PM   #24
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good work gaurav...mast hai work
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Old 01-01-2013, 10:16 PM   #25
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Quote:
Originally Posted by gauravcg View Post
Wow....now I realized how many mistakes I have done in this asset.
Thanks alot for pointing that out, I'll keep that in mind next time :P

I will post damaged version of this soon.....

Thanks again.
Don't think of it as mistakes - its a good looking and well executed asset already, you've got the foundations to take it another step and turn it into a great asset which will do you proud in your portfolio.
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Greatpoopipe! Thank you:
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