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Old 07-05-2011, 09:58 PM   #91
TMNI VISION
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The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! 
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its turning out great . R u going to stick that arrow into his chest .Waiting for the color .
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Old 07-05-2011, 10:06 PM   #92
wil_himura
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Stylized Challenge - Bronze: 3rd place in a stylized challenge! - Issue reason: dragons 
Total Awards: 3
I just solved my issues, the cage is what makes the difference for normals. I was using the second subD level mesh because of the wrong maps I got with the low poly itself and auto age. But my main error is that I was not exporting the smoothing groups with the low poly OBJ... great tool xNormals btw, I did my cage using my low poly mesh in zBrush and a global inFlat slider I had never used before ^^ that must be almost the same than scaling along normals. thanks for the answer!!
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