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Old 02-12-2013, 05:38 PM   #91
TheBat
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There you go, my progress so far! Still lots of smoothing errors and some unresolved things from earlier versions.

Started to do some work on the details, mainly the mirrors so far, still needs a lot of work!
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Old 02-12-2013, 06:21 PM   #92
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nice return TheBat
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Old 02-12-2013, 07:11 PM   #93
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Looking pretty good. You might want to add a loop on the hood near the headlights for a better result.
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Old 03-12-2013, 05:46 AM   #94
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Added an extra loop on the front for better smoothing, with much better result. Did the cut in the front-hood of the car, started working on the roof furniture and adjusted some details.

Thanks for your kind comments!
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Old 03-12-2013, 07:12 AM   #95
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Much better indeed. What I try to do to simplify topology is to join 3 edge loops together when on a flat surface, like the three loops you have at the bottom of the door. Merge three vertices into one, make a quad out of the two triangles you get, and get rid of the remainder of the loops.

And you still have areas with pinching which you can fix like so (hope you don't mind):
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GreatMcFly! Thank you:
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Old 03-12-2013, 11:01 PM   #96
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Hey guys! Here's some more progress. Saw the deadline was moved back today so I'm adding some more pieces so I can make it look more like miguelito's haha.

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Old 04-12-2013, 01:06 AM   #97
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Originally Posted by bearacuda View Post
Hey guys! Here's some more progress. Saw the deadline was moved back today so I'm adding some more pieces so I can make it look more like miguelito's haha.
your doing a great job bearacuda
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Old 04-12-2013, 05:32 AM   #98
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Thanks again for your paintover McFly, helps to fix some of those nasty smoothing issues and placing good loops.

Did some more work on the hood, added the roof furniture, added some more details in the front and fixed some smoothing issues, though there's some more to go. Next up is correcting more smoothin errors, adding the wheels, adding some more loose details and then some more work at the back. I hope i have enough time to do all those stuff before the deadline.

Thanks for your comments again!
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Old 04-12-2013, 05:33 AM   #99
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Looking bearacuda!
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Old 04-12-2013, 06:47 AM   #100
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Bearacuda > good stuff! There are some weird reflections by the screws. You might want to add a loop around the screw to minimize stretching there.

TheBat > nice update. I went ahead and made another paintover. Tell me if I should stop!

I also feel doors are not cut out at the top. Can you post a screenshot with doors open?

The mesh issue near the headlights could probably be sorted with another loop running across the hood.

Note also the holes where vents go near the front fender are not symmetrical (check references).

Keep at it man! 3 days left!
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Old 04-12-2013, 12:48 PM   #101
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McFly, thanks for the crit! which screws do you mean? Could it be the picture that the metal is reflecting causing the weird look?
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Old 04-12-2013, 08:23 PM   #102
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Bearacuda > you haven't posted wireframe views yet so I can't tell for sure but here are where the problems are.
On the left image, it could be due to the map you're using but on the right image, it does look like polygons being too stretched. In red is the "flow" of bad reflections.

Could you post a wireframe pls?
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Old 05-12-2013, 06:21 AM   #103
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Hey!

Slowly working my way through the smoothing errors, though sometimes having a hard time converting those triangles into quads since i don't really know the best way to approach this.

"Merge three vertices into one, make a quad out of the two triangles you get, and get rid of the remainder of the loops." This is what puzzled me a bit , any particular place for a more distinct / elaborate explanation?

I already figured out quite a lot along the way of improving a lot of things for the next time.

Thanks a lot for your paintovers McFly, i really appreciate it and already have taken a lot from it.

Here's my progress, with the doors opened this time.
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Old 06-12-2013, 05:43 PM   #104
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So just before the deadline, here's my final model for this challenge. Could use a lot more details but in the end i'm kinda happy with how everything turned out! Relearned a lot of the methodologies and it was a good practice in general. Will do some more work on the car to make it end up as a nice render.

Thanks McFly for your tips and tricks, they were really useful.
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Old 06-12-2013, 06:45 PM   #105
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TheBat achieving the goal !!!
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