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Old 15-03-2009, 10:27 PM   #1
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DWIV - 3D - Silverflame - Djinn

First couple of concepts done, I'm torn between the Warlock and Invoker atm

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Old 16-03-2009, 02:08 PM   #2
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Updated with concepts, pretty much set on an overweight blubbery character, its just the execution of it that needs sorting
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Old 16-03-2009, 06:39 PM   #3
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How about a mix of the two then? Say, something like an escaped summons, floating around the battlefield laying waste to everything? You could deck him out in the heavier armor, but still have him be a bit ethereal.
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Old 16-03-2009, 09:00 PM   #4
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Yeh I think thats a good plan maybe having the invoker being absorbed or chained in an unconcious state to the creature, as if over powered by the summon
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Old 17-03-2009, 09:33 PM   #5
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Did a concept based upon the above ideas, just need to sort the loaction of the invoker, atm its a toss up between hanging above the summons head or being chained into its chest.
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Old 17-03-2009, 09:34 PM   #6
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I like the above his head, but both are really cool looking.
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Old 18-03-2009, 06:35 PM   #7
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Yeh im kinda taken with the above head design.

Moved onto weapons now, i feel like the original swords wouldn't really suit the feel the concepts now taken so i went for a mace or club design, I also like the flail with the logo on but not sure how i could achieve a chain with a low poly count
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Old 18-03-2009, 06:38 PM   #8
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the 'frame' above his head works really well to focus attention there, it would be awesome to see this as the magical artifact that helps him control and project his powers
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Old 18-03-2009, 07:04 PM   #9
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For the chain, you could just use a single plane with an alpha map applied. Would cut down on the count so you wouln't have to model each link.
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Old 18-03-2009, 09:01 PM   #10
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The flail! If you chose to do that I would texture it onto a single plane as SR_6274 suggested.
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Old 18-03-2009, 09:10 PM   #11
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I think chained over his head for sure...and on his chest to an extant, still make it look, at least to an extent, like the invoker's still in control. When you have the invoker really tied in, almost as a central element of things, it makes it look a bit like he's using the summons as a vessel for fighting rather than having lost control of it.

If you wanna run with the summons overpowering the invoker idea, which I think is great idea, how about dangling the invoker from a chain around summons wrist or a necklace or something? Kinda like he wears the invoker as a piece of jewelry now in a nonchalant way now. Perhaps he's still tied to this plain of existence by the invoker, so he can't discard him entirely, but the invoker's of no real importance to him. Course that introduces a weak point, kill the invoker, kill the summons, so perhaps trapping the invoker in a small orb or some sort to protect him for the summons sake, and wearing him that way?

Anyway, just some thoughts. I like where you're going with this. Really slick so far.
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Old 19-03-2009, 03:28 PM   #12
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Taken into account what you said warlock and have encased the invoker in a protective bubble, also included the flail weapon into the design to see how it all combines
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Old 19-03-2009, 04:33 PM   #13
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Hi! Really nice concepts, reminds me of the djinn from aladin don't know why.. I liked the shoulders too on the earlier one.

Have you considered tattoo in the upper body, or on the arms? might look cool
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Old 19-03-2009, 06:08 PM   #14
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yeah, I like the thing behind his back too WITH the shoulder pads from other concepts.

I also agree that a cool tattoo would look cool, a glowing one perhaps?? Either that, or one of those scar type tattoos that are burned into the body.
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Old 19-03-2009, 06:39 PM   #15
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Yeah, I think they might be right about the shoulder pads. I kinda like them too, and I think they would work with the "arch" after-all, it needs to attach to him somehow. The flail should be pretty cool in 3D.
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