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Old 21-03-2011, 12:29 PM   #31
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. hmmm, didnt knoticed that . i would like to get a golden eye some day instead of post counter trophy . well - some day...
by the way . watch this. its a good inspiration too
http://www.youtube.com/watch?v=1kfZg...eature=related
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Old 21-03-2011, 06:11 PM   #32
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Why moving the cam.... A stable one would have fit better. (Ah ah, fit)
paulius-st, she won't make your poly!!! Think and work epic!
One!
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One!
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(Like second concept of da eating souls one)
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Old 21-03-2011, 06:15 PM   #33
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I saw this girl doing her thang a couple of times before

First sketches looking good, souls trying to escape on the back seems like a good idea.
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Old 21-03-2011, 07:03 PM   #34
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Number 2 looks really cool, with the souls and the mechanical bits.
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Old 22-03-2011, 03:10 AM   #35
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Be careful about the souls trying to escape from his back. It will mean lots of geometry. You can be smart and have one of two actually pushing halfway through his back and others can be just pushing his skin so that there is little extra geometry compared to having all souls as half bodies. Just and idea, though.

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Old 22-03-2011, 06:48 AM   #36
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washka - thanks man. well , yes - she wont do poly work for me but she gives a damn good inspirtation

Cordero,Warlock 279 - thanks guys

mix_mash - thanks for suggestion, but i allready have thought out this issue. i made more souls trying to push through just for visual efect. most of them as you said will just streatch the skin giving the form of their face in agony.

thanks guys for replies. the second picture fits the direction i am going to and now i'll start modeling - lots of sculpting awaits me

i'll post a base mesh when i'll do it
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Old 22-03-2011, 10:24 AM   #37
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Originally Posted by paulius-st View Post
by the way . watch this. its a good inspiration too
http://www.youtube.com/watch?v=1kfZg...eature=related

This is WAAAAYY to distracting haha there goes another day off work for me as i drool

i cant wait to see this sculpt it will be epic
Are you making his skin hard rocky type or flesh plus the mech bits look great
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Greatliquidbear! Thank you:
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Old 22-03-2011, 10:36 AM   #38
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liquidbear - thanks man. i wanted to do a flesh type, but now that you mentioned the rocky skin i might grab this idea from you and combine it with flesh - this would give it way more detail cause skin details are so booring and cliche now days and rock skin would give it more originalitie.
thanks again man
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Old 22-03-2011, 10:57 AM   #39
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i think best rockafactation would be on the under belly
back rockafacation seems cliché and will be hidden by the mech parts

btw rockafacation is now a word
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Old 22-03-2011, 11:01 AM   #40
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rockafactation , a word? . now days they are inventing too much words .
about this rockafactation - under bely would not be good cause there will be another mouth and other armor parts. i think of this rockafactation in his legs and arms and in part of tail and back and some on chest combined with some glow maps.
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Old 22-03-2011, 11:13 AM   #41
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o cool you could do the glow off souls from the cracks
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Old 22-03-2011, 11:16 AM   #42
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. glow of souls, plain glow, call it how you want . glow is glow .it will be from small cracks cause i dont want it to destract atention from other details.
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Old 22-03-2011, 11:25 AM   #43
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yeah but i mean u could have apha planes with hands reaching out
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Old 22-03-2011, 11:32 AM   #44
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it would be nice but wouldnt it be way too low poly? well i'll think about it in the future. for now i need to sculpt and model the god in high poly
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Old 22-03-2011, 06:30 PM   #45
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Well, "way to low poly" is only relative to the scale of the god. If the god is huge, then little hands on alpha cards would work just fine. If the god is medium sized...and the hands pretty sizable to him, then I agree, alpha cards would be too low. You'll have to see what works once you get that awesome high poly made.
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