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Old 21-03-2011, 11:23 AM   #46
paulius-st
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well you can but its not wort the effort. as krallis saif you can retopologyse it in that particular area but its easyer to use "goZ" and drop it to max -> weld -> back to Zbrush.
but if you dont have this plugin than you just export it to max ->weld->back to Z -> project all bact to the new mesh. but i would suggest you to use "GoZ" - this way you wont get any unwanted artifacts .
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Old 21-03-2011, 11:39 AM   #47
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Thanks for the quick reply guys!
I ran in to this problem a couple of times before, and its really annoying. I'll triple check my imported stuff before starting the sculpting
I'll check that Goz thing u said.
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Old 21-03-2011, 11:43 AM   #48
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i have a advise for you to avoid this problem in future. before exporting, put a turbosmooth with 2 literations on you model to look for bad areas. this will save you some time and nerves . i allways dublle check my models this way.
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Old 21-03-2011, 01:18 PM   #49
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yeah, I always do that too. I was just curious, if this problem goes unnoticed, how can I fix it. It just a challenge now, but if it happens during work I will need a proper way to fix it. Which you already told me how to
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Old 21-03-2011, 01:34 PM   #50
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well that way redraw topology of this little area and all. it'll reproject the details by it self .
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Old 21-03-2011, 07:03 PM   #51
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Humble boobs (Shhht don't said it to Big-Toe ).
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Old 21-03-2011, 07:40 PM   #52
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washka: like that robot in transformers: humblebee

so sculpt wip.. lots of things are bad atm, but if it weren't it would be my final presentation shot
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Old 21-03-2011, 07:41 PM   #53
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the answer is goz in zbr 4

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can anyone tell me, if there is a way to fix problems...
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Old 21-03-2011, 10:24 PM   #54
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yeah, gonna try and switch to zb4 now

still in the sculpting business of the body..
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Old 21-03-2011, 10:26 PM   #55
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Nice start sculpt mate! keep it up
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Old 21-03-2011, 11:37 PM   #56
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Nice shapes, 95% on legs size (a tiny bit too height), maybe even 97%.
(Detail)
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Old 22-03-2011, 02:45 AM   #57
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Nice sculpt so far, the basics are there for you to build on.

I agree with Lex, humanity is going to be a tough thing to sell in your character. You're going to have to dig deep to get the ethereal and godliness qualities pouring out of your character. Should lead to lots of cool experimenting for you.
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Old 22-03-2011, 07:00 AM   #58
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nice progress. i see her body is like a 10 year old childs. post a front and back views (not 3/4 like now) - i'll make a overpaint how it should look and i'll give you some reference images for woman
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Old 22-03-2011, 09:12 AM   #59
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chris_solo: thanks!

washka: I saw what u mean, upper body have been resized, I guess it solved the leg issue aswell.

Puckducker: thanks! well, yeah I'll do my best to make it happen I should have made a dude on steroid

paulius-st: what do you feed those girls over there at ur country? Anyway, I see what u mean, I'm trying to fix some issues.

The arm was too long, feet was too small, so fixed them. Tried to find a good shape for back, and for the boobs. A tad more "fat" then I want her, so that will be fixed.
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Old 22-03-2011, 09:24 AM   #60
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paulius-st: what do you feed those girls over there at ur country?
we feed them steroids of sexyness .

anyway here are some reference images for you if you would like to check your models proportions
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