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Old 23-03-2011, 03:32 AM   #16
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Added more armor Ill probably make the feet armor next
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Old 23-03-2011, 04:06 AM   #17
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When it comes down to it, it's just a bird, you have to get a lot more crazier with it! like some machine guns attached to it's wings, and a victim in his talons!
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Old 23-03-2011, 04:26 AM   #18
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yeah, it is looking quite generic...
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Old 23-03-2011, 07:46 AM   #19
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Don't listen to them, not entirely anyway. Its starting to take a really nice shape. I like where you're heading with the armor. I will agree with them that you can push it a lot more yet tho, the wings can be two or three times larger than they are now, think massive feathers, and you can stretch the tail for half a mile. Stuff like that, DO NOT put machine guns on its wings. Bird-gods don't need no stinking machine guns to do their smiting! Sheesh. :P
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Old 23-03-2011, 08:58 AM   #20
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Starting to look better but he still has that Dodo bird shape.

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Old 23-03-2011, 02:57 PM   #21
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I do not plan on using any human weaponry on him. Im currently debating on adding some kind of floating weapon though. Or maybe a sling shot loaded with smaller birds.

Im going to through him into Zbrush tonight and play with the size and form tonight.
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Old 23-03-2011, 05:04 PM   #22
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I agree with Mix_Mash. Hopefully this can be helpful to the overall design and make it more dynamic and life like. Naturally birds have and inverted knee, so if you give the Metatarsus bone and perhaps the Tibia more of a drastic angle, it will bring the bird to life more. Just a suggestion I think will really help the anatomy.
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Old 23-03-2011, 06:02 PM   #23
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Like where this concept one is going and the inspiration, dig the god thing, and keep up da good work. (Looking better than first humanoid version)
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Old 23-03-2011, 06:30 PM   #24
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Yea, stalsby is correct about those legs.

This is the kinda thing I mean, really long and flowing. You kinda had it in your concept sketch but it could still be pushed further. You need something that really says godly/majestic. Check out some of those Amazon/rain forest birds if you're stuck for ideas. I look forward to seeing more, its a nice change of pace from all t he humanoids in the contest.

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Old 23-03-2011, 07:59 PM   #25
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I sketched a bit during my lunch focusing a bit more on the armor and wings. Good call on the knee I will make sure to exaggerate the reverse bend a bit more.

(sorry not the best scan was using my iPhone)
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Old 24-03-2011, 11:20 PM   #26
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Added a bit more armor as well I moved the legs back to fix the knee issue. I also made the wings bigger. Removed some unnecessary edge loops. Name:  even more armor.JPG
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Old 26-03-2011, 01:37 AM   #27
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I was just sifting through some concept art looking for inspiration for my own model and found some things that could be helpful to you I think.

http://www.autodestruct.com/images/ds_flying2.jpg
http://www.autodestruct.com/images/ds_flying3.jpg
http://www.autodestruct.com/images/ds_flying4.jpg
http://www.autodestruct.com/images/ds_flying5.jpg
http://www.autodestruct.com/images/ds_flying6.jpg

I hope its helpful
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Old 27-03-2011, 10:55 PM   #28
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I wanted to push the god aspect a bit more so I was thinking on what I could change. So I took out the feathers and added some floating feather like items. I may add in some ethereal glowing feathers around them but I am currently very close to the poly limit.
Name:  prezbbuild.JPG
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started to zb the head a bit
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Old 28-03-2011, 01:23 AM   #29
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Definitely liking the updates to the wings, they are looking a lot more dynamic, interesting and powerful right now.

Cool start on the Zbrush, though I'd suggest concentrating on just getting really nice shapes and forms before you start adding feather detailing.
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Old 28-03-2011, 02:49 AM   #30
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The feathers on the head were actually a happy accident. I was playing with the clay buildup and it ended up close to the end result I was going to go for with a much more time consuming process.
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