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Old 28-03-2011, 03:01 AM   #31
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The new wings are looking very cool.

Don't worry about the poly limit, go ape now. Re-topo and worry about the poly limit later. What you've modeled so far isn't going to be your final low poly mesh.
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Old 29-03-2011, 12:05 AM   #32
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I did some playing in zb
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Old 29-03-2011, 09:27 PM   #33
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The rebuilt legs look a lot better!! Keep it going!!!
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Old 30-03-2011, 02:37 AM   #34
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Happy accidents are one of the best things about zBrush. Love just trying out different brushes in different situations and seeing what comes up.

I'd still say keep that happy accident in the back of your mind, drop the feathers, and just stick with building up a really solid foundation. You know you've got the feather thing down and can add them again when the time comes.
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Old 03-04-2011, 01:29 AM   #35
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: old school challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: evolution Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: good vs evil Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Avenger Mash Up Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: mount up 
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Worked a bit on the main body.
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Old 03-04-2011, 02:00 AM   #36
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You've got a good start but you should step back for a second and ask yourself what the basic properties of these materials are.

Is it metal or skin, soft or hard and how best to give those visual cues in your sculpting. At the moment you have a lot going on but it's hard to understand whats what. Keep cracking away at it.
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Old 03-04-2011, 02:53 AM   #37
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: old school challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: evolution Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: good vs evil Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Avenger Mash Up Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: mount up 
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Ugh Z brush just froze out just lost half of what I did any one know of an auto save feature?
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Old 03-04-2011, 03:38 AM   #38
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Hey looking good. Also, there is an autosave script for download on the pixologic website I'm pretty sure.

Good Luck!
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Old 11-04-2011, 01:11 AM   #39
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Its been a while since I posted an update had.
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Old 12-04-2011, 02:00 PM   #40
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Care with two scale levels pattern with geometry/volume.
What I mean, seems you've got big shapes, then just lill' details on it; try get more intermediates sized volumes too, just a personal opinion, KIU!
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Old 12-04-2011, 08:28 PM   #41
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I think over all its looking pretty good. I like the small spirally designs you've worked in. I think I'd like to see more of those. Keep it up.
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Old 14-04-2011, 04:32 AM   #42
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Added feathers and other details to the head. Name:  feathered.JPG
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Something oddly therapeutic about hair and feathers in this case.
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Old 14-04-2011, 07:24 AM   #43
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Feathers look pretty good. I would like to see some "loose" feathers tho. Right now they're all the same "level" if you will, I'd like to see some stray ones sticking out further than the rest.

You may be able to get this variation via some random feathers on a few alpha cards later on, but I thought I'd throw it out now for you to think about.

Overall tho, looking pretty detail intensive. Cool stuff.
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Old 14-04-2011, 07:32 AM   #44
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you have taken your model to a whole new level of detail with sculpting. greta going. I especially like the way you have brought in the feathers. How do you do that?

the occult shapes and patterns are nice too
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Old 14-04-2011, 01:40 PM   #45
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Warlock - That is the plan, Im going to add in some cocatoo like crest feathers
Drained Spirit - I used the standard brush with a feather alpha set to drag rect and drug out each feather. Im not looking forward to the body but i got about four hours to kill on Saturday.
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