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Old 02-04-2011, 11:36 PM   #16
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should i setup the things so that the attention is more attracted to the face???
+1

Use element dynamics, shapes, to point there.
No hint so far, I'll wait the first wires. Keep it up!
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Old 03-04-2011, 08:51 PM   #17
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ok, i followed your suggestion, here is what i've got

i've setup a gradient on top, cause i were thinking that in the texturing phase, i could try to shift color from dark to light as i come closer the head, this should focus the attention on the head more, or am i wrong??? O_
waiting for critique, maybe it's better if i start to model something now XD
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Old 03-04-2011, 09:00 PM   #18
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I like the drawing, I really do, but when I look at it I don't see God of Restoration. I see...God of Spiky Deviousness.
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Old 11-04-2011, 06:13 PM   #19
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thanks for your comment pockets, well i think you'are quite right btw, the character is pointing too much in that direction, maybe it's better if i change something and setup a more round design, right now, as it is, it's really too much spiky
btw i started to model the character, when the update will be relevant i'll post something, right now i've reopened photoshop to work again on the character, hoping some good idea will come out ^^
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Old 11-04-2011, 07:15 PM   #20
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Put some different flat tones on it (concept) on toshop, it can help.
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Old 12-04-2011, 04:29 PM   #21
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yeah, i've already done it, but since i were continuosly changing shape i had decided to color it at the end
here is a little update

i've removed some spike and blended something, i'm tempted to use gold instead of that silver material, but maybe that big golden ring wouldn't look too good
C&C are always welcome, and thank you for your help ^^
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Old 12-04-2011, 07:55 PM   #22
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Ooh, I think I like the new shoulder bit. He is a devious looking chap, no denying that.
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Old 22-04-2011, 03:04 AM   #23
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little update, i added some detail on the cloth, and changed a little more the metal parts

considering that remain less than a month i think i would not make in time probably however, so for now i will go on, and then see what could i get in the time remaining
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Old 23-04-2011, 08:44 AM   #24
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Or go 2D, rules?
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Old 23-04-2011, 03:15 PM   #25
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well, i don't think there could be a problem in changing to 2D, but considering there are really some 2D monsters out there i really don't think i have any chance, my drawing skill aren't so much good compared to them, if i go for 3D i can hope for entering the first 75 at least XD
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Old 26-04-2011, 02:03 PM   #26
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well, created the high poly mesh to sculpt, here it is

i'll adjust everything in zbrush, then, when it's done, i'll create the low poly on the sculpted mesh in max
i have to find a good way to render wings in low poly btw, if someone can point me to some low poly image, making of, or tutorial where there are wings it would be really appreciated, i've to study that thing XD
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Old 27-04-2011, 01:07 AM   #27
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started the sculpt
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Old 29-04-2011, 08:21 PM   #28
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You've got some interesting image approach on your 3d modeling, volume building, you're between bending flat surfaces, mosaique assembly and triangular dynamic patterns, that's quite rare, I mean uncommon. (Nothing to do with the competition)
KIU! (Time to hurry)
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Old 01-05-2011, 12:56 AM   #29
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well, i don't understand if what you said is a compliment or an observation, in any case thanks a lot XD
another little update

setup a little the lower part, and added some ornament on that spiky ring
btw can we use different uv set for different maps? it's not specified in the rules, but last years it was allowed :\
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Old 08-05-2011, 03:38 PM   #30
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ok, almost finished the symmetric part, have to had detail to the cloth, and then start creating the folds, then i'll have to texture everything, create a low poly, and a rig... ok, i'll never make it in time -.-'''


i should say i don't like much this soft deadline thing, i had preferred just like the other years, with one or two weeks extension :\
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