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Old 22-05-2007, 09:09 AM   #196
Animaleante
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much better without that fin thing...but...on proportions..his eye is really too small..even for a monster...too small...
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Old 22-05-2007, 09:33 PM   #197
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*edit*

nice update on the snake/seamonster. the new color is a lot better. he looks kind of depressed tho. i think its because the fang almost looks like a tear rolling down his cheeck. cool creature tho. the normalmap isnt really all that visible, which is a shame. gl with him.

ok, so i got a small project im doing for a mate of mine. he needed a simple roman cartoony character. and he needed it to be kind of serious.

i made some sketches and he thought it looked cool, so i started to model him.



wire:



the model is about 6 hours work. need to add armor and maybe a weapon. i want to try and keep as many quads as i can. currently, i think i have 2. and the model is around 800 poly, last time i checked. so, not too bad.

c&c very welcome, as always
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Last edited by Tank[NL]; 22-05-2007 at 09:35 PM..
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Old 27-05-2007, 11:03 PM   #198
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that kross hare is way cool!

tank the back of his neck looks a bit weird? kinda bulky.

texturing my knight of Ni minion:


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Old 29-05-2007, 04:09 AM   #199
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finished up the snake looking thing:


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Old 29-05-2007, 05:05 AM   #200
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the render looks like this is a photograph taken in some studio with a big picture behind it.

what im saying is even tho' eveything in the background has a yellow-ish light...the speculars on your creatures are white... should they be yellow also ?
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Old 30-05-2007, 05:22 AM   #201
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Robocop's Auto 9 WIP. I'm gonna model a low poly version of Robocop with about 1000 tris for everything. The counter say it's 128 tris but it's suppose to be 64 tris. I'm looking to everything textured in rigged by Friday. Robo's mesh will be up soon.

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Old 01-06-2007, 04:53 AM   #202
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forgot to post up finished head.
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Old 01-06-2007, 05:07 AM   #203
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The texture is rocking free-willy.
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Old 01-06-2007, 05:25 AM   #204
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*nods* rocking indeed.
Question though. How are you self illuminating it & get extra lighting on it?
Doesnt 100% means no light will effect it :\
Tell us your magic! @. @
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Old 01-06-2007, 02:47 PM   #205
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yoyomon:thanks
Klash120:thanks.In lightwave in the display options panel theres something called GLSL HW shading,i click that and it allows lights to light up the model even when fully illuminated,never actually checked in the manual too see what its actuall purpose is
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Old 04-06-2007, 06:37 PM   #206
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Whatever the purpose, it's awesome
Do you know, or anyone else, how to get that effect in Maya? :3
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Old 11-06-2007, 03:06 AM   #207
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This is Ninja-girl.
Just finished texture.

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Old 13-06-2007, 06:14 AM   #208
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Old 13-06-2007, 02:57 PM   #209
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isnt that a bit too dense?

unless its suposed to be highpoly....

Anyways Big toe... tyou modelling skills rock man...
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Old 13-06-2007, 03:59 PM   #210
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bbox: thanks, this model is a bit on the high side. I'm going to take it into mudbox and see if I can't learn a bit more. Then add mudbox to my resume.
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