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Old 30-11-2006, 02:48 AM   #76
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Does anyone know any good tutorials for getting weapons into UT2003? I plan on making some low poly weapons, but I don't want to start if I can't even figure out how to get them into a game somehow, I mean what is the point of low poly if you can't even put it in a game, ya know? Anyway I tried searching through some forums and everything was like characters and bones and stuff, or just way over my head. Any help would be greatly appreciated, I hope to start some low poly models tonight, but my enthusiasm will be low if I won't ever figure out how to get them ingame lol.
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Old 30-11-2006, 02:53 AM   #77
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Screw trying to get them in a game, you would want 2004 or 2007 anyways. I know its fun to see it, but you would be the only one who can. I'm not sure if your trying to get into the game industry or not, but making a low poly anything is never a waste.

Now, get started on those weapons and post the works in progress in here.
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Old 30-11-2006, 03:13 AM   #78
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Matty here check this site out. its for exporting to unreal 2004 2003

http://3dbuzz.com/vbforum/showthread.php?t=84303

in this forum they can help you. with unreal tournament stuff.
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Old 30-11-2006, 03:51 AM   #79
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who are you dueling, anyone we may know.
No no, hes a brazilian guy from another forum....
Wow that carrot is realy evil...nice!
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Old 30-11-2006, 04:30 AM   #80
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hahaha go the evil carrot

kalango that robot is sweet. great design and cant wait to see it finished
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Old 30-11-2006, 07:39 AM   #81
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Ok guys, here we go, my first low poly post in years lol, it is an MP5SD, I dunno like the regular poly limits these days for a gun, is it like 2500 ish? I'm gonna try to aim for like 1500-2000 tris. Maybe when I am done I will try modelling a soldier to go with it, since I could really use some work in the way of like character modelling.



Edit: forgot the image
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Old 30-11-2006, 11:59 AM   #82
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judging by the speed and quality of the gun thus far, id say you should start with the soldier.

so, grab yourself some reference and get to modelling a cool soldier.

gl.
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Old 01-12-2006, 01:20 AM   #83
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Quote:
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judging by the speed and quality of the gun thus far, id say you should start with the soldier.

so, grab yourself some reference and get to modelling a cool soldier.

gl.
I dunno if I'm misinterpreting your comment, but are you saying the quality of the guns is so poor that I should do a soldier first?

And if you are trying to say that the speed and quality of the gun so far is good, then thanks its really hard getting back into 3d after over a year long break (WoW took over my life) so positive comments will make it easier.

Either way, I guess it wouldn't hurt to start with a soldier since that is the part I need the most work on. I modelled low poly guns about 2 or 3 years ago for like bf1942 mods and a few other mods, so I'm pretty good in that area.
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Old 01-12-2006, 02:04 AM   #84
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haha, sorry if i didnt make a myself all that clear :P

i meant the gun looks good. so i thinking you should leave that as is, and focus on your weaker skill, being organic, from what i understand.

so, once again, good luck. i hope to see a soldier on your next update.

ooh, and btw, your siginature isnt working, just shows the url :P
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Old 01-12-2006, 01:07 PM   #85
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Thanxs Calandro and freesupra!

so here it is roughly textured and the model is complete exept the leafs...
the texture is not finished its very rough says Chris the guy who textures it.

he made the eyes on the plane of the back of the hole so it looks like the monster is always staring at you. its freaky.

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Old 02-12-2006, 06:42 AM   #86
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Calandro? lol
Man getting realy cool your model, looks like those Banjo&Kazzoie bad guys..very cool..
btw thanx freesupra...
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Old 02-12-2006, 09:29 AM   #87
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Ok guys, here goes nothing. This is my first ever character so its probably not that good so just bear with me lol. Comments are appreciated, and I know the wire is probably going to be messy by the standards here lol, I dunno, I like it so far actually, could be alot worse lol.
Edit: Oh yea only 800 tri's so far so still have plenty of room to go.
Clay-

Quick Scene-

Wire-

Last edited by MattyG; 02-12-2006 at 09:35 AM..
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Old 02-12-2006, 10:28 AM   #88
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Got the torso done real quick too.
If it looks familiar to anyone that is because its the 3ds Max Tutorial Blueprints, it came with a scene with the blueprints already set up so I was like, sweet. Its really good too because if I get stuck anywhere I can look at the tutorial.
1,014 Tris right now.
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Old 02-12-2006, 05:12 PM   #89
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Kalango hehe sorry i feel like a fool getting your name wrong... But thanks again!

Matty, it looks better than my first character! keep it up!
Just noticed you got a 5 point face on the shoe, get rid of it :P
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Old 02-12-2006, 08:53 PM   #90
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haha darn it! I should be more careful of those lol. dunno how to get rid of it though unless I just keep cutting down, but everytime I cut, I would create another 5 point face somewhere else, oh well, just woke up and gonna get started on the arms today hopefully.
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