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Old 08-07-2011, 02:48 PM   #31
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rosarys can be pretty long. Id make them and the beard longer.
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Old 08-07-2011, 03:33 PM   #32
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I agree with what Kaiune said in both regards.

Also, what will help you to sell the beard is to use a little opacity here and there. You don't need to go over board, but just little bits will help it seem like a real beard, rather than a fake-santa-clause beard or something. Also, putting a bit of stubble texture onto the face will help to sell the idea that the beard and the character are connected.

Looking good overall, the style is very consistent which is good.
Hope this helps!
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Old 08-07-2011, 08:02 PM   #33
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Made the beard longer and added some opacity.
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Old 08-07-2011, 08:27 PM   #34
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I've tried to add some stubbles but they are barely visible
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Old 08-07-2011, 08:28 PM   #35
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Tomorrow morning I'm going on holiday for two weeks so there aren't coming any updates for two weeks.
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Old 23-07-2011, 06:28 PM   #36
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Allright, back to bussiness! What do you guys think so far?
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Old 24-07-2011, 12:59 PM   #37
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I think you should try to find a pose you like and then get started on a base, if you wat one ofc...
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Old 29-07-2011, 06:02 PM   #38
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I don't really know what is meant with pedestal, is it something like this or is it only floor?
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Old 29-07-2011, 06:34 PM   #39
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Usually it is just a floor part, to better emphasize your model. I think the bigger the pedestal the smaller your model, you know what I mean? The pedestal should only support your model and not steal the attention.
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Old 29-07-2011, 08:24 PM   #40
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Allright, then I think I'll only do a pose.
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Old 31-07-2011, 07:20 AM   #41
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Well I tried a lot but I can't get a good pose for the character, I can't even get the bones stuff good, so I think I should practice that another time.
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Old 31-07-2011, 08:46 AM   #42
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Allright I rendered the textures, I know the uvw looks very bad but that's also something I need to practice.
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Old 31-07-2011, 08:47 AM   #43
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order is: diffuse, normal, specular
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Old 31-07-2011, 11:54 AM   #44
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is there a mesh smooth or something like that applied to your model. If so, remove it.
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