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Old 26-02-2003, 11:11 PM   #16
Zytrex
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Thanks for the info Mike. I'll definately check out the skylight because the one built into Max is kind of...... weird. I mean, it works, but it tends to flatten scenes too much and makes textures look funny sometimes.

So Jenn........... do you think maybe you could put some of the bitmaps for the skylight that Mike mentioned up for download, please?
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Old 01-03-2003, 01:05 PM   #17
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which program

What program are you guys using? I have the identical problems in TrueSpace. However, TS has a very good "sky light" but it also creates long render times. I would like to see more about the use of multiple lighting setups. I have experimented with them but haven't really came up with anything I can use for final renders.
Sincerely: blinded by the light
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Old 01-03-2003, 11:11 PM   #18
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Well what specific program a person is using really doesn't matter. GI always creates long render times and any program can be used to create multiple lighting setups in place of GI. Some of the options out there are Max 5's GI, Brazil, vRay, and finalRender, but I only have experience with Max 5 and the Brazil public test.

So come on people, isn't anyone going to post their ideas on lighting setups?

Something tells me that now that this thread is sticky and sitting at the very top of the page, people don't see it as well as before.

edit: Just embarrassing spelling mistakes…hmm, did I spell embarrassing right?
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Last edited by Zytrex; 25-04-2003 at 07:18 AM..
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Old 04-03-2003, 12:21 PM   #19
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I agree with zytrex which GI renderer you use doesn't make an enormous amount of difference. I've had the chance to try mental Ray, Final render stage 0, Vray and max 5 GI. I use Vray most of the time. I have to say I didn't much like final render but stage 1 looks quite impressive.

I just downloaded the e light script it looks really really cool.
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Old 04-03-2003, 12:27 PM   #20
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Yeah, someone else just mentioned the e-light script. I need to try that out.
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Old 06-03-2003, 12:25 AM   #21
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So uh........... hello? Anyone want to talk about lighting setups? Hmm?
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Old 06-03-2003, 01:50 AM   #22
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Well I am in desperate need of a good BRAZIL Global Illumination tutorial!
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Old 06-03-2003, 04:11 AM   #23
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You should check out the SplutterFish forums. I'm sure Neil Blevins or one of the other guys in there will point you in the right direction.
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Old 16-03-2003, 06:12 AM   #24
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one thing that i've recently started to do and find that i really like in my light set ups is to turn on the lighting decay. i don't think most people do that but i find that actually using the physically correct inverse square on my lighting decay give me a light that i find easier to control and all in all more interesting. obviously it takes a bit more work to place it correctly but once it starts illuminating a model i kinda like how it falls of on the illumniation. its also a bit more localized and i find that helps when i'm lighting.

check it out, maybe you'll like using it too, especially on omni lights.

-k
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Old 16-03-2003, 07:51 PM   #25
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I second that Kuman; specially in interior scenes it´s a MUST.
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Old 16-03-2003, 09:17 PM   #26
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One day, GI will probably be the only lighting experience accepted in a CV, and one day it will be really good and really fast ... but not yet. The computers and the GI need to be a bit faster before anything like that happens.
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Old 16-03-2003, 11:21 PM   #27
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just teasin' but you meant CG not CV right?
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Old 17-03-2003, 07:35 PM   #28
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Actually I think he meant CV as in resume, meaning people going for lighting TD jobs will need to have GI listed as their main lighting experience.
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Old 17-03-2003, 07:40 PM   #29
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Sorry, we say CV over here in New Zealand ... Resumé, that's it.
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Old 17-03-2003, 10:13 PM   #30
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OH! never heard of that, thankyou
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