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Old 18-02-2011, 09:27 AM   #196
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well now that you mention it...

better get back to my baby gonna try that effect thing I think. Just wont be seen on the final presentation, coz I have no texture space for an effect left.
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Old 18-02-2011, 06:15 PM   #197
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astroJ, you could also just make some fast 3D proxy render (with custom mat), and paint/tex over it, and when you post your final, you just explain that there is no UV/tex.
But I don't know if officials would agree with this lazy method...

3 days left, hmmm...
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Old 18-02-2011, 10:15 PM   #198
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good job everyone ! sorry guys for no commenting your artworks, being so occupied for couple last weeks
this is what I have at the present moment so far

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Old 19-02-2011, 12:32 PM   #199
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AstroAJ Final Entry

My final entry, I don't see any other thread to post this so I guess I will post it here. Will be busy for the next few days so good luck every one. Oh and I did manage to complete the UV mapping but ran out of time to texture



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Old 19-02-2011, 04:30 PM   #200
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nooby: looking good, dont forget to submit it as a final entry later on!

astroAJ: congrats on the finish, cool work!
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Old 19-02-2011, 07:32 PM   #201
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some real cool entries.. i liked the suicide goldfish.. that made me chuckle..

love to enter this one.. but reckon their aint the time to get something fully finished in time.. but who knows.. i might just have a few sleepless nights.. lol.
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Old 19-02-2011, 11:27 PM   #202
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My small contribution, main objective is being minimalist while preserving the style. So I'll try get lowest poly count possible, two maps, 512 or lower if I can. I'll use planes for the spikes, don't know yet for lace rope.

Concept: It's a gobelin improved mace with a toasted/electro-carbonized crow.

They used some kind of glu on a lightning exposed tree to trap da bird, sometimes a gob trap himself too...
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Last edited by washka; 19-02-2011 at 11:39 PM..
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Old 21-02-2011, 04:35 AM   #203
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I didnt finish in time, but I did get this far:
high poly model

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