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Old 19-02-2007, 01:23 AM   #31
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Cheers Dave not sure where you think i should use the five sided poly if you could circle it and upload that would be useful.
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Old 19-02-2007, 01:46 AM   #32
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Yes you are right i have not used weighting on this model yet, this is because i plan to add detail and adjust it in Zbrush later, and i daubt .obj files will store weighting details, so after zbrush shaping i may add some weighting, then take a meshsmoothed version back into zbrush again and add final details.
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Old 19-02-2007, 04:36 AM   #33
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This is a quick concept of what i imagine the leg will look like, crappy drawing but i never spend much time drawing organic concepts as i have troubles making them look right out of my imagination in perspective. Not sure how the foot should look, if anyone is interested i would love some concept drawing ideas for the foot area, if anyone has the time, i would like it to look slightly more mechanic and it has to have the ability to walk and grasp also. All comments and critique welcome, drop me a line.
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Old 19-02-2007, 11:54 AM   #34
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I dunno really, hm, I would say hoofs(sorry if I spelled it wrong) like horses or daemons.

I would think that would look mechanic but since you want it to grasp. Then simply make everything mechanic by modeling all the parts separetaly and put them together so you can really see they are assemeled. But that would look better if we get in to next part I wanted to discuss. How have you planned all the organics really? It looks like almost the entire model will be organic judging from concept. I guess you will make it look bionic on the texture like wires for muscles, hm, could be really cool. Anyway, if you want the foot to have a good mechanic look I suggest make the whole lower section of the leg mechanic, I think it will fit better then.

Anyways, great job so far, will be exciting to see what plans you have for this one.
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Old 19-02-2007, 05:22 PM   #35
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Cheers aimbiz i think i might take your advice and make the whole lower leg out of different mechanical parts, back to the drawing board.
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Old 19-02-2007, 11:57 PM   #36
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looks cool, the topology is nice. one thing i would suggest is that in the concepts it looks like the bands of muscle fibers are separate pieces and in the model because they are all connected it looks like its all one form, and the shapes are just carved into the surface. maybe try and split the bands off into separate chunks, i think it would add more depth to the model.
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Old 20-02-2007, 12:16 AM   #37
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Thumbs up

Chears guys comments greatly appreciated. I may do that Arshlevon the only reasons preventing me from doing this now are, firstly i have never tried normal mapping with more than one object onto another and secondly i think it would take considerably longer to make. Though texturing may be quicker.....hmm. I will definetly use weighting later to sharpen the creases between muscles, and i will add individual muscle strand detail in Zbrush later, this may give it a more artificial look. Keep the great comments coming.
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Old 20-02-2007, 02:06 AM   #38
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Here is the next idea for the lower leg area, bit rough hope you can understand how it works, let me know if you think that i should alter the design in any way, wont be modeling it for a while still. It should be able to spring with the pistons at the back, but also grasp with the stabalisers/claws at the front.
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Old 20-02-2007, 03:15 AM   #39
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Nice work on that anatomy. I am actually working on something similar myself so I have done some research on it. One thing that strikes me off is the amount of pivot points you have around the ankle area. It looks nice but how much actual functionality does it really serve? Like is there a reason why it pivots in so many ways. How is the anatomy attached to the first pivot point? Right now it looks like it would slide up and down. How exactly dose that piston produce a kangaroo spring? Shouldn’t that piston be behind the knee? If I were to look at it without you saying anything I would think it’s more of a shock absorber than a spring. Here is a kangaroo leg study I stumbled upon. That you might find helpful: Why Legs have Three Joints

I like the concept of this looking forward to seeing more.
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Old 20-02-2007, 04:04 AM   #40
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Thanks for spending the time to make this comment, i see your point about the anatomy sliding up and down i probably will wait till i model the area before i decide how these details should look, i will sort it out eventually. It might be a bit unlikely that the piston would be able to create a kangeroo type spring, maybe kangeroo was the wrong word, i was thinking down the lines of extra efficient futuristic technolegy. I like the multiple pivots from a design point of view, my wife was hassleing me to make the foot area more creative as there are so many people using chicken legs (she wanted duck legs(i had trouble understanding why that would be practical, lol)), even though i was obviously the first to come up with the idea of chicken legs ; ) The good thing about this design i think is that it still retains the ability to grasp things while airborne and also use the claws to stabalise itself when on the ground. I can't get the link to work unfortunetly but i shall keep trying. Cheers.
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Old 20-02-2007, 04:40 AM   #41
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Quote:
Originally Posted by 0202742
I can't get the link to work unfortunately but i shall keep trying. Cheers.
I updated the link should work now if not let me know and I'll PM you the full URL.
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Old 20-02-2007, 05:07 AM   #42
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Got it now cheers mate.
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Old 20-02-2007, 05:14 AM   #43
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Here is a first draught of the jet wings, not very happy about it at the mo, especially as it is so far away behind the torso, thinking about putting it above the model now as it does not neccessarily need flames coming out of its exhaust. But then its wings would be out of place. Somebody please give me some ideas or a concept, i am not primarily a great design artist.
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Old 20-02-2007, 11:53 PM   #44
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hey I liked the first wings more, they matched more the design coz they didnt look so fragile.

Loving the anatomy from the back, I think that from the front you could make the ****** part a little bit more interesting maybe keeping it "simple" obviously I also feel some inconsistency between hard edges all along the torso...some look like blurry.

I also like the latest legs, they look great. Good job so far, hurry up!
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Old 21-02-2007, 01:11 AM   #45
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Cheers comment much appreciated
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