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Old 19-03-2009, 09:03 AM   #46
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much better with the mask go for some shoulders now or just one at least
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Old 19-03-2009, 09:09 AM   #47
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Proportions are great but the silhouette isn't interesting enough yet i don't feel.

Try keeping some curves from the bony head with the rest of the anatomy.
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Old 19-03-2009, 09:21 AM   #48
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awsome! any deeper thought on the mask?
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Old 19-03-2009, 09:37 AM   #49
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great stuff i want to see him littered with trinkets like a chrissmass tree. maybe a necklace of human ears ?@_@ keep it up!
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Old 19-03-2009, 09:38 AM   #50
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Cooll. Thanks Sathe. I will fix the anatomy, You are right there are some sharp hits on the shoulder area. Ill look at some some muscle magazines and stuff and go back over the anatomy. And yeah, Ill keep tweaking stuff to get a better silouhete. Thank you Sathe for commenting. I truly appreciate it.

I will do some drawings over some renders to show what details I am going to do and get your feed back on what you guys think. Ok guys see you tomorrow. 330 in the morning here. Time for me to go to bed.
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Old 19-03-2009, 09:42 AM   #51
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hehe, a necklace of ears. Wow that would be creepy, lol. How about a fish net full of skulls around the waist. Or skulls hanging somehow. Lol. Well due to polycount I probably wont. Eventually I will rig that skeleton I have on my pedistal and pose that as well. I will have a lot of zbrushing to do. As I eventually plan on sculpting the crap out of everything.
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Old 19-03-2009, 09:45 AM   #52
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Shoulder pads hay? Yeah Ill do as much as I can with poly limits. We shall see what I do.
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Old 19-03-2009, 01:09 PM   #53
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Quote:
Originally Posted by Agent-X View Post
Cooll. Thanks Sathe. I will fix the anatomy, You are right there are some sharp hits on the shoulder area. Ill look at some some muscle magazines and stuff and go back over the anatomy. And yeah, Ill keep tweaking stuff to get a better silouhete. Thank you Sathe for commenting. I truly appreciate it.

I will do some drawings over some renders to show what details I am going to do and get your feed back on what you guys think. Ok guys see you tomorrow. 330 in the morning here. Time for me to go to bed.

Well it doesn't necessarily need to be anatomy, you can use whatever to break up the outline, as i said the anatomy and proportions are rad, its just if you saw him coming through fog you wouldn't know hes a Spiked ******* looking for Gameartisans Blood!
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Old 19-03-2009, 07:35 PM   #54
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That's a big mean looking dude. You've made pretty quick work of him. I think Sathe brings up some excellent points about carrying some of the sharp edges from the head throughout the rest of design. Nice work so far, keep it up.
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Old 19-03-2009, 08:13 PM   #55
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Here is what I have so far. and I have two polygon triangles left. So I am now maxed out. I hope you guys like it the way it is now. Let me know what ya guys think. Thanks.
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Old 19-03-2009, 08:41 PM   #56
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Woo hoo, 5 stars! First ever! Thanks. ill be sure not to let you guys down. I think its pretty safe to say ZBrush time now.
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Old 19-03-2009, 09:50 PM   #57
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Looking good Man. Hurry with the updates from z-brush, I want to see some crazy detail on there
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Old 19-03-2009, 10:06 PM   #58
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Stunning low-poly mesh, I can't believe how polished it is in such a short space of time!

Excellent work, no crits as of yet
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Old 20-03-2009, 12:46 AM   #59
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sweet
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Old 20-03-2009, 06:34 AM   #60
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Man oh man, some people are really blazing through this so far. This guy's lookin' cool, A-X. Can't wait to see you work some Zbrush magic on him though
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