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Old 10-12-2009, 08:23 PM   #31
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Old 10-12-2009, 11:01 PM   #32
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Old 10-12-2009, 11:27 PM   #33
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well, I would make one, but because I'm a moderator, I'm not allowed to enter.

But I can still model me up a character right? count me in.
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Old 11-12-2009, 07:33 AM   #34
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hey! can the character be medieval or is he/she supposed to have BIG GUNS and stuff ?
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Old 11-12-2009, 10:17 AM   #35
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Tank/Buzzy: as Scorpion would say, " Get Over Here"
Sir, yes Sir...

*hides in a corner to do a concept*
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Old 11-12-2009, 10:34 AM   #36
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hey! can the character be medieval or is he/she supposed to have BIG GUNS and stuff ?
From the brief:

Create and model an Army Of One. Time period is open; person must be human, male or female. Use of technology is ok but no full on robots allowed.
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Old 11-12-2009, 08:12 PM   #37
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From the brief:

Create and model an Army Of One. Time period is open; person must be human, male or female. Use of technology is ok but no full on robots allowed.
I'm gonna take that as a YES for medieval characters. ThanX !
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Old 12-12-2009, 02:04 PM   #38
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Hi, just so I am sure, 10,000 tri's are 5,000 polys right?
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Old 12-12-2009, 02:22 PM   #39
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I posted this in your thread, but just in case others are unsure:

The limit is 10,000 triangles

As an aside though, 10,000 triangles isn't necessarily 5,000 polys as a polygon is 3 or more straight sides. 10,000 triangles = 5,000 quads would be more accurate as 10,000 triangles also is the same as 10,000 three-sided polygons
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Old 12-12-2009, 02:25 PM   #40
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Quote:
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I posted this in your thread, but just in case others are unsure:

The limit is 10,000 triangles

As an aside though, 10,000 triangles isn't necessarily 5,000 polys as a polygon is 3 or more straight sides. 10,000 triangles = 5,000 quads would be more accurate as 10,000 triangles also is the same as 10,000 three-sided polygons
Cheers
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Old 14-12-2009, 01:50 PM   #41
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Can I ask sometheing else please. When I come round to unwrapping the character do I group everything together so its all on the same UV space?

Cheers
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Old 14-12-2009, 03:27 PM   #42
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yep. You have to. You only have 1 texture map to work with.
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Old 14-12-2009, 03:36 PM   #43
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yep. You have to. You only have 1 texture map to work with.
Ok cheers. Would they normally do this in the game industry? Ive never done a lowpoly character before thats why Im asking

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Old 14-12-2009, 03:37 PM   #44
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yep.
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Old 14-12-2009, 06:24 PM   #45
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