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Old 14-12-2009, 06:35 PM   #16
Jerico
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Made some details to the head. Lets see how well it works with the (upcoming) hat.

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Old 14-12-2009, 06:42 PM   #17
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Looking awesome dude.
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Old 14-12-2009, 06:44 PM   #18
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Yeah this is looking good, well done
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Old 14-12-2009, 07:05 PM   #19
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Tommy keeps getting wilder by the second. Sculpt is really taking shape.
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Old 14-12-2009, 07:50 PM   #20
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I second that. The sculpt is looking better. Especially the beard. Right now it does look like the cheek bones should be less defined, while the upper lip seems like it needs more definition.
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Old 14-12-2009, 10:38 PM   #21
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FANTASTIC! There it is, you really put it back in. I could see some more playing around in the face if you really want to showcase it, maybe a little soul patch under his bottom lip or letting the eyebrows stick out on the side of the brow some more. Great update, can't wait to see more.

Off to work on mine since you're blowing it out of the water
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Old 15-12-2009, 06:37 PM   #22
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Weee! Another update for my dear forum.

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Old 15-12-2009, 08:09 PM   #23
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Looking Nice, are you still going to give him the weapon on his back? What is on his back btw?
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Old 15-12-2009, 08:14 PM   #24
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Tarik2d: Theres gonna be the trafficsign-axe-thingy, shawed off shotgun and a M4 Carbine in a old winchester rifleholster. Kinda mixing different styles, but the weapons are gonna be there later. The rifle is gonna be in his back... naturally.

Basically the concept is still valid in all ways
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Old 16-12-2009, 09:36 AM   #25
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like the idea and the modelling is cool, but i think the arms need some attention. The wrists are quite thick compared to the rest of the arm. but on the whole good start
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Old 16-12-2009, 10:47 AM   #26
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looks really cool!

I guess Chrisp-3DT is right and I might also add some other issues I notice:

kneepads seems too high, or the legs seems just too straight, almost rear bent...

the coat thing he's wearing is strange...
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Old 16-12-2009, 11:12 AM   #27
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Nice to have constructive comments

The hands really need more work. That's for sure.

About the legs, the cloth fold so that the legs seem distorted. They look to be quite correct in my eyes, but it is true that the kneepads should go more downwards.

The jacket is currently reacting to gear that is non-existent now. The folding is made according some lowpoly placeholders, like the shotgun in the right leg and the weight of the rifle. The design is in my opinion really unique and fun, so it is a bit strange.
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Old 16-12-2009, 02:36 PM   #28
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very good then!
it's a great piece of work!!! keep going!!
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Old 18-12-2009, 02:35 AM   #29
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Dude; awesome concept and an awesome model. I can't wait to see you finish!

Something's bugging me about the face though; his mouth seems a little too wide. More like a gorilla than a man, but hell, it could just be stylized. Plus I don't think I'll care when you're done - the key component for his head is his hat. That's what's eye catching anyway. Just thinking out loud I suppose.

Really can't wait to see the finished product. Keep up the great work!
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Old 27-12-2009, 12:54 PM   #30
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Happy holidays! Here's where I left the model week ago. Only normal- and color map applied... so the specular might be a bit funny currently. Still lots of work to do

Just a clean screenshot from Blender:
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