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Old 14-12-2009, 09:49 AM   #46
Fbios
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
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Thanks to all for discussion. I choose this one.
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Old 14-12-2009, 08:51 PM   #47
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
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Body sculpt in progress.
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Old 14-12-2009, 09:52 PM   #48
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The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''Army of One'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason:  
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that looks great
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Old 14-12-2009, 10:23 PM   #49
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Coming along great. really like how the hands r coming out. Did u start with an imported mesh or z-spheres?
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Old 15-12-2009, 06:56 AM   #50
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
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E4sY i start from basic mesh made in maya. Body and hands is two different zbrush subtools.
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Old 15-12-2009, 09:08 AM   #51
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this is turning out to be really impressive dude!
great work!
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Old 16-12-2009, 05:13 AM   #52
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The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! 
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I really like his shoes!
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Old 16-12-2009, 08:18 PM   #53
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
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Thanks Mr.fE and Kraken.
My new update. Hipoly almost done.
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Last edited by Fbios; 16-12-2009 at 08:21 PM..
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Old 16-12-2009, 08:23 PM   #54
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Looking good mate, im sure u have noticed it but just incase, the strap is missing on his back to the bag
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Old 16-12-2009, 08:43 PM   #55
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Hey- one crit I hear pretty often is to remove the symmetry modifier when sculpting wrinkles in the clothing so it doesn't look mirrored. You may want to do that, but it's harder to tell when looking at it from a 3/4 view.

Overall the sculpt is looking quite good. I'd say some parts look too smooth at the moment like his chest and the backpack could use a bit more detailing.
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Old 17-12-2009, 05:24 AM   #56
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
Total Awards: 3
Tarik2d backpak skulpt not done yet it just in progress. Next i add some details to the chest and backpak, anyway thanks i'll fix this))).

D-Chap i didn't off the symmetry because i want to use symmetrical UV -maping to my low-poly model)))).

Thanks guys for support me in this challenge!
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Old 18-12-2009, 02:25 AM   #57
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Dude, first off, your concepting skills are killer Secondly, I like this design - I'm getting an Assassin's Creed/S.T.A.L.K.E.R. vibe from him, and that's a cool combination.

Also, you work very fast in Zbrush man This is a very impressive thread so far. I can't wait to see more of this guy.
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Old 23-12-2009, 08:08 PM   #58
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly January 2010 challenge! 
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VinsanityV20 thanks dude!!! your words very pleasant to me
Here is my update. Now it's a low poly model with draft normal and occlusion maps rendered in marmoset toolbag engine.
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Old 23-12-2009, 08:52 PM   #59
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Nice character.Normal map have a very impressive look. Grate job.
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Old 23-12-2009, 09:04 PM   #60
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Yeah its looking good this, cool, ive never used a occlusion map on a model. Do you find it makes much difference?
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