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Old 20-01-2010, 12:16 AM   #46
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progress is coming out great man, wrinkles on the clothing makes it seem like the material is really thin, this might be what you are aiming for so...dunno. Just want to help.
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Old 20-01-2010, 04:58 AM   #47
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Like the pose, it has that classic look. I agree with Appro_ved his fingers can use a bit more mass. Keep it coming.
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Old 20-01-2010, 08:08 AM   #48
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Cheers guys, it meant to be a tight thin shirt he has on, along with his trousers. Really want to get the high Res finished today but got a nice freelance job on this week
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Old 20-01-2010, 09:49 PM   #49
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I like his face.Nice general shapes.
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Old 20-01-2010, 09:58 PM   #50
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Thanks very much Really hope to get some done tomorrow while waiting for a client
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Old 23-01-2010, 10:25 AM   #51
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Hey, This is the bit i really suck at, I quickly unwrapped the head, did the AO and Normal maps but getting some random things happening.

1 around the ear.

2 AO map has a massive seam down it.
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Old 23-01-2010, 12:28 PM   #52
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got the normals wokring a bit better using marmoset

What do you think? Any advice would be fantastic

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Old 23-01-2010, 12:53 PM   #53
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How about this? Which one is better? Ignor the lips on all as it was a very quick unwrap

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Old 23-01-2010, 01:33 PM   #54
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i like the skin better in the first marmoset render x] the bake is looking quite well, keep it up
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Old 23-01-2010, 04:09 PM   #55
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Think this is working better now, Its only rough (UV UNWRAP, TEXTURING)

But let me know what you think CRITS welcome
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Old 23-01-2010, 07:58 PM   #56
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I think what you've got in your latest image is looking pretty good.
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Old 23-01-2010, 08:07 PM   #57
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I think what you've got in your latest image is looking pretty good.
Thanks, Really not confident in this area at all
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Old 24-01-2010, 08:13 AM   #58
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hey man their looking good, keep going and dont stop
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Old 24-01-2010, 09:35 AM   #59
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hey man their looking good, keep going and dont stop
Cheers Appr_oved, its all ways good to hear someone pushing you along
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Old 24-01-2010, 12:40 PM   #60
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I got a question for you all,

I have this arm peice in zbrush modeled from diferent 3ds max objects with you can see but are in the same tool in zbrush. I want to retopologise this as one peice...Is it possible?

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