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Old 10-01-2010, 08:43 AM   #1
Cordero
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Cordero - Steam Punk - Louis

Hey all!
I did some concepts, but thats the one i think i'm gone use. I'm not sure about the weapon now, maybe i'll transform his bracelets to fist weapons.
The general idea is that guy's breathing through his backpack, thats reason he has pipes from his chest to it. Maybe i will add a mask or somehting if i have some spare tris.
I hope you like it, and good luck to everyone!

one question: i was confused with the style/expression steam punk. did i got it right with this concept? because i don't want to do something which doesn't connect to the topic given.
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Old 19-01-2010, 03:20 PM   #2
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Hey!

This is my progress so far with the base mesh. Somehow the backside of the character looks better...

I still need to add some stuff, and then i'm gonna play with this in zbrush.
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Old 19-01-2010, 08:24 PM   #3
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Looks steampunk-ish to me. Watch your time in ZBrush, the dead-line is sneaking up.
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Old 20-01-2010, 12:10 AM   #4
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looks good, keep going.
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Old 20-01-2010, 09:55 PM   #5
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Interesting idea, belt with watch.
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Old 23-01-2010, 08:52 AM   #6
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Thanks for comment guys!

Warlock 279 : Well, thats a relief if its steampunky i hope the new renders are still in that style.

xxxcubanxxx : thanks! i'll surely finish this in time, i'm not sure if i'll enter at the end.

Insania : i wanted to model the inside of the watch too, but i ran out of tris... but i'll detail the surface of it i think with some lines and stuff.

So, i've finished the base mesh, i'm gonna uvw it asap, and move on to zbrush, and texturing.
I have a lot of free time now, so i'll speed up a little bit

Hope you like the new updates.
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Old 23-01-2010, 08:00 PM   #7
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Thats quite a gun, looks cool.
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Old 24-01-2010, 06:50 AM   #8
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I'm glad you like it
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Old 24-01-2010, 07:38 AM   #9
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yup i agree with warlock.....superb gun!
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Old 24-01-2010, 09:21 PM   #10
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Quote:
Originally Posted by Cordero View Post
Insania : i wanted to model the inside of the watch too, but i ran out of tris... but i'll detail the surface of it i think with some lines and stuff.
show us wires - you're wasting polys somewhere.
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Old 24-01-2010, 09:56 PM   #11
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wires:
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Old 25-01-2010, 04:41 AM   #12
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Nice steam character! Model looks good, keep going and hurry up.
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Old 25-01-2010, 08:00 AM   #13
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Thanks! It means a lot these days..

I'm almost done with uvw, moving on to textures/high poly.
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Old 25-01-2010, 02:28 PM   #14
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you can save a ton of tris by flat mapping the fan in his chest and apply those tris to the feet or hands to help round them out a bit.
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Old 25-01-2010, 07:17 PM   #15
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what do you mean by flat mapping? delete the fan, and the hole for it, and just draw it on the texture? that would make it impossible to animate i think.
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