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Old 08-03-2011, 04:12 AM   #136
newhere
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Another entry, a "boxed" lunch of sorts, very difficult to get the nuggets and fries textured right, still need alot of work but they are shader based, not actual textures used other than the happy meal logo. Just felt like modelling something again
I love this just because the mc nuggets looks just as fake and stale looking/tasting just like the real ones at mc D's. Good work.
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Old 08-03-2011, 07:53 AM   #137
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I might be disqualified but i just could not resist the idea that came to mind for this 3D challenge.

Software used - Lightwave 3D 9.2
Time spent creating the models, textures, scenes, etc. - 4 hours 30mins 11.3 secs
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Old 08-03-2011, 08:15 AM   #138
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Old 08-03-2011, 09:05 AM   #139
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excellent work newhere - you have to stick to the time limit, but it made me laugh!!!
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Old 08-03-2011, 11:22 AM   #140
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Old 08-03-2011, 11:27 AM   #141
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cant believe no one commented about my r2 box...
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Old 08-03-2011, 11:37 AM   #142
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Total Awards: 33
i just didn't realise in your clay render what's clay what's model and what's texture, so i didn't want to act dumb and ask, still waiting to finish work, get my brain going think it over and post it

damn did i just ask it
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Old 08-03-2011, 11:39 AM   #143
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i just didn't realise in your clay render what's clay what's model and what's texture, so i didn't want to act dumb and ask, still waiting to finish work, get my brain going think it over and post it

damn did i just ask it
i didnt use a texture.. couldnt be arsed making one..
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Old 08-03-2011, 11:53 AM   #144
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I might be disqualified but i just could not resist the idea that came to mind for this 3D challenge.

Software used - Lightwave 3D 9.2
Time spent creating the models, textures, scenes, etc. - 4 hours 30mins 11.3 secs
Erm lol.............well........yeah...... disqualified for going WAY over the deadline, but also a little risque entry....... although it did make me chuckle.
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Old 08-03-2011, 11:57 AM   #145
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Antor - lovely render and modelling, I think the grapes and the bread look great from the top but the sides aren't great, I ran into the same problems myself when I tried bread. The apple slices need more smoothing or subdivision to make them look less blocky. But I really love the SSS/dispersed lunchbox material very nice indeed.

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- You managed it yay! Not a bad attempt at all, although there's some places I would have tried to keep an all quads layout..... but still kudos on getting in modelled in time But i'm afraid you need to sort your two composites out no larger than 1280x1024 please
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Old 08-03-2011, 12:00 PM   #146
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why doesnt this forum let me delete.. wtf... i have resized the image so it is smaller.. but the edit.. advance button does nothing so i cant edit and change the picture in the manage attachments.. nor can i delete anything.. its really beginning to p*ss me off..

does anyone else have the same problems..
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Old 08-03-2011, 12:04 PM   #147
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everything works fine my end, perhaps you can't delete after posts have been made later than your post
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Old 08-03-2011, 12:08 PM   #148
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Total Awards: 9
made images smaller - sorry for all the reposts..

and cheers classic...

i added the model if anyone wanted to have a look at it closer..
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Old 08-03-2011, 12:31 PM   #149
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Total Awards: 9
Quote:
Originally Posted by ClassicGamer-3DT View Post
[Neil_F01[/B] - You managed it yay! Not a bad attempt at all, although there's some places I would have tried to keep an all quads layout..... but still kudos on getting in modelled in time But i'm afraid you need to sort your two composites out no larger than 1280x1024 please
yeah cheers.. i have resized but cant delete the previous can you delete my older post again...
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Old 08-03-2011, 12:38 PM   #150
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Neil I had a look at ur R2D2 box its good but I found some errors in the mesh, there only small (or I screwed up the import into Maya). Just thought I might point it out if u ever decide to UV map it it would be an absolute pain in the ass.
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