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Old 27-04-2009, 10:42 AM   #1
Baptista
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UVWs for in game 3d characters

Hi,i am a 3d modeller using most of the 3d softwares(3ds max/maya/zbrus).I have been assigned to make a 3d character for a mod game using Unreal 3.I have made the character but i just wonder if someone knows how i can have 2 separate uv textures baked together.I mean i want 1 uv texture for the head and one for the body,but as some of you know,you can only have 1 texture for each model for the games.
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Old 27-04-2009, 11:45 AM   #2
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i don't know about maya and zbrush, but in max you can use two separate uvw unwrap modifiers for head and body and then collapse them. then apply only one uvw unwrap and you'll have them both uvws in one. after that you can use bake the diffuse texture to have only one. hope that answers your need.
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Old 27-04-2009, 12:00 PM   #3
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yup,this is what i am looking for.Is it possible to tell me the steps for doing that.So far,I have unwrapped the uvs by using uvlayout and i have imported the mesh into 3ds max.

thanks for your reply
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Old 28-05-2009, 05:46 PM   #4
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sorry for replying so late. i didn't have much free time.
1. go into polygon mode (convert to poly or apply a poly edit or a poly select)
2. select the individual components (head, arms, legs, torso etc.) for which you have separate textures
3. for each one set a distinct ID
4. apply a multi/sub-object material to your character
5. apply an uwv unwrap modifier for each component and set it to the corresponding ID
6. collapse the stack of modifiers
7. go to render menu and select render to texture
8. add a diffuse map of desired size (and the other setting to preference) and you are set to go

i didn't go into very much detail, but i hope you can handle it.
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