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Old 18-08-2010, 06:38 PM   #16
Zlatovous
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Hey dude, I think the fatter type will fit better for those kind of outfit. Also it would be something different :-) As far as the boots go, I am for those on the left - I am not really digging the white thing on the right ref image.

Can't wait to see how it goes :-)

As far as the updates - I wasn't at home whole yesterday and today I returned with massive headache. The works go pretty slow, besides I am tuning the shape, making the inner part and also the parts around windows. It's not much to show and they are not really interesting parts, but I want to get rid of them as soon as possible :-)
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Old 18-08-2010, 08:42 PM   #17
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If im not mistaken, thats John McClane (AKA Bruce Willis)


The project is looking pretty good, keep it up
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Old 18-08-2010, 10:28 PM   #18
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looking good guys, this should be a nice piece
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Old 19-08-2010, 06:13 PM   #19
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Thanks for the support guys :-)

here is little something something - dashboard. Not yet implemented into the car itself - will do after the lunch plus adding more details to the floor and also the chairs. Want to get rid of interior as soon as possible because this is imho the trickiest part

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Old 19-08-2010, 07:57 PM   #20
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awesome! I like the rendering style, and what you have rendered
i'm currently working on the base mesh, and the proportions of the boss character, but nothing i can show now
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Old 19-08-2010, 08:27 PM   #21
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Hope to see it soon :-) Will you ZBrush the hell out of him? Or sticking within Max?

Yeah I like the rendering setup too :-) It's three omnis, one sky and shader with high reflectivity. The magic within is setting sky to light blue, one light (strongest) to yellow, middle light to white and weakest to red and slap AO map over it. Works like magic everytime :-) But took me a while to tweak the lightning to this
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Old 19-08-2010, 08:35 PM   #22
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Sounds interesting, i'll try that one out sometime. Shows off the details pretty well!

Both! Probably gonna use zbrush, and max too for making the highpoly. i'm just playing around with basic figures right now, to get the right feel of a boss character.
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Old 19-08-2010, 09:14 PM   #23
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silhouette!
i'm not feeling the front version of the character right now. the hands are from my other project, they are just there to have a feel of hands there
i'm pretty satisfied with the other angles.
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Old 19-08-2010, 09:18 PM   #24
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oh i left this one out... my favorite
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Old 19-08-2010, 09:19 PM   #25
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The silhouette is badass as hell :-)

Maybe the hands little short? Fingers should reach to the half of the thigh. Otherwise great :-)
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Old 19-08-2010, 09:25 PM   #26
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yeah you are right! the arm is slightly bend from the side view, so it can reach right about the half of the tight i guess. But i still agree, that the arm / hands have something wrong about them
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Old 20-08-2010, 07:21 PM   #27
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Another update on the car. I added back seat, some details to interior and car gear. This is as much as I can get from photos I have taken in the museum. I am waiting for response if I will be allowed to look into the car in the museum or not. Wish me luck, cos other way I will have to think a lot of things and I don't really want to

Now, I am going to extend the exterior with all the details

EDIT: if anyone is wondering... yes, I have forgot to smooth out the wheels :-)

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Old 20-08-2010, 09:46 PM   #28
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Looks cool!
I hope they let you in!
gonna post some updates soon.
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Old 21-08-2010, 07:05 AM   #29
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well, my workflow is still under construction, but everything went smooth till now now i'm having some issues with the proportions, which i'll fix before moving on.
but here is the high poly so far.

edit: forgot to add the silhouettes. (the arm, and the shoulder is off, i'll look in to that.)
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Old 21-08-2010, 08:45 AM   #30
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fixed some of the issues with the proportions.
he will have a glass, and a ring!
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