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Old 19-03-2009, 07:15 PM   #16
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Good idea, but watch out, there are a lot of tentacles out there.
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Old 19-03-2009, 08:02 PM   #17
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great job! I really love how his left arm and turned out. Very interesting design.
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Old 19-03-2009, 08:06 PM   #18
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Old 19-03-2009, 08:29 PM   #19
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Doesn't this only apply for the final?

For example what about all the dudes out there probably sculpting from basemeshes right now. are they DQ?
as long as buzzy retopologises when he has done the high poly it should be cool yeh? Big Toe? Where iz yu
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Old 19-03-2009, 09:18 PM   #20
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Thanks and good point Sathe. But that doesn't matter because THIS IS A NEW MESH. PERIOD. I'm done talking about it and I'm going to move on to making art.

Please let me just make my character. Can't a guy use a consistent style of topology? I really respect your opinion DeadlyFreeze, and I would appreciate some artistic and constructive criticism instead.
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Old 19-03-2009, 09:24 PM   #21
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I can see similarities, but then I've seen other artist that have made similar meshes too... Oh no, they must have stolen your mesh Buzzy! Please I think its laughable to put any stock in the comparison, just ignore it.
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Old 19-03-2009, 09:32 PM   #22
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Keep working Buzzy. Ignore that, in the end its going to look completely different anyways. Keep up the good work.
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Old 19-03-2009, 09:35 PM   #23
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Or you can always change proportions on stuff. Life for example those arms are really long in my oppinion. Legs are suppose to be longer than arms. But not in all cases I guess since its a creature and not human.
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Old 19-03-2009, 10:01 PM   #24
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I'm not gona beat a dead horse if you say its new then I believe you. Good luck man.
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Old 19-03-2009, 10:58 PM   #25
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I love the arm and the assymetry that hes got going on. The only thing that really bothers me is the resemblence to swamp thing (and in general hulk hogan) in the face area. However this is just a personal dislike of the Hulkster and maybe Im seeing things . I say for a demon, make his face as menacing as possible. Very curious where you take this, keep up the good work!
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Old 23-03-2009, 07:34 AM   #26
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Very nice, coming along well. I cant wait to see the highres sculpt.
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Old 24-03-2009, 03:45 PM   #27
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Ok, been a while since my last update. I had a freelance project to do so I lost the whole weekend. I'm hung up on the head right now. As khemist000 pointed out, its not very menacing or demon-like. So, throw me some suggestions for the head because it needs improved.
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Old 24-03-2009, 03:52 PM   #28
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How about making one eye (I suggest his right eye) bigger than the other? Also maybe add some shapes with sharp angles to break up his smoothness. Horns, claws or jagged teef oughta do it. Go Buzzy!
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Old 24-03-2009, 04:10 PM   #29
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have you thought of a mullet of leafs.

or

a tree afro
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Old 24-03-2009, 04:19 PM   #30
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Lawl! A Trafro!!!! Great work, This is really original, I too think that the sepearated hand is an amazingly unique touch and it will snag the eye of Judges. Great job, keep up the good work.

I also agree that putting a little symmetrical Asymmetry into the model will increase its strength. Toss in a few larger items on his right side [our left] to mess with the proportions a little, just enough to reflect the larger side onto the smaller side. A lot can be done with the texture to achieve the same effect though, so don't rush to alter your topology just yet.
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