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Old 20-03-2009, 05:24 PM   #31
anima3d
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working on those hairs atm and i think it looks good
remind me a bit predators hair mixed with bob marleys rasta lol

i think fire rasta should be fine xD
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Old 20-03-2009, 05:26 PM   #32
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great progress so far anima. looking sweet.
could u not have lost the bones in the wings and gotten away with just a normal map ? and focused those poly's in the face rather ?
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Old 20-03-2009, 05:34 PM   #33
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thanx for the comments guys.

Hmm good idea Freekybevis. But i dont have problem with polys atm. If i found any on my way yeah i think about it. The face need some more work indeed
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Old 20-03-2009, 07:50 PM   #34
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small update.


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Old 21-03-2009, 12:13 PM   #35
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Sardanapalus goes to gym xD

well .. replaced the upper body and arms with a better one.
Working on the lower area atm and have to correct the balance between body and legs also. btw still have about 2k tris to spend and thats good
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Old 21-03-2009, 12:41 PM   #36
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it going well here!
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Old 21-03-2009, 05:24 PM   #37
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thanx chris

Heres another shot attached all parts to new chest and fixed the geometry on legs so i can soon jump to zbrush. The rest 1k tris that left thinking to fix the face and the gun.


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Old 22-03-2009, 01:50 AM   #38
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Man I'm loving this. Very original.
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Old 22-03-2009, 01:59 AM   #39
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There's alot of optimizing that could be done on the body. If you're planning on retopologizing after zbrush it doesn't matter I guess; if not then definately spend the time cleaning it up. If it doesn't affect the silhoutte then it doesn't need to be there.
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Old 24-03-2009, 09:44 AM   #40
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I agree with joseph, if you do some serious retouching this will come out really great, awsome job otherwise.
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Old 24-03-2009, 07:14 PM   #41
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Yep, jumping on their train here, you could certainly clean some of that up, and a few more loops in his demon minion cannon would go a long towards smoothing that out.

Otherwise, looking pretty cool. I think it might not be a bad idea to beef the tail up a bit, right now its about the same thickness as all the things coming out of his head, and kinda gets lost in them, whereas if it were a little thicker, it'd be easier to distinguish as a different element.
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Old 25-03-2009, 02:56 PM   #42
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thanx for all C&C here people

Ofc there would be some geometry changes on the way, just had this geometry to support the sculpted model. After that i will clean a bit whatever it looks useless on him specially on legs and maybe on body also. The gun must be done from the beginning tbh but 1st i have to see how much tris left for that and maybe some armor parts that im thinking to add
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