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Old 28-04-2009, 08:53 PM   #31
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Looking cool I like the design, but you've got a problem with the cloth texture though in that because it seems to just have been textured onto the low poly, it completely negates the cloth folds in your normal map. The texture is perfectly flat, even when it's going over the folds of the normal map, which really destroys the illusion the normal map should be giving you.

You should try texturing your high poly, and then baking that texture onto your low poly so that the folds are accounted for. Just unwrap your lowest subdivision (if you haven't already), then texture that, and then when you step up the divisions the texture will be warped around the cloth folds. Bake that high poly with the texture and it should help keep the diffuse and normal map in harmony.
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Old 29-04-2009, 12:14 PM   #32
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Warlock 279 thanks! I didn't say it purposely but she already has two logo-image on her. They are on her necklace and on her badge on the hair. But I see this is not enought. Ill think about it =)
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Puckducker. I'll try to add volume to the cloth textures. But I don't like z-brush texturing. It's not comfortable and diffuse I get from highpoly don't fit with normal map. It's better for me to draw diffuse over normalmap in Photoshop.
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Old 29-04-2009, 06:21 PM   #33
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Oh, ya, I see them now that you mention it. Certainly wouldn't hurt to draw a little more attention to them tho.
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Old 01-05-2009, 07:24 PM   #34
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Warlock 279, yea ... don't want to be disqualified because of one fulish mistake =)

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Old 01-05-2009, 07:28 PM   #35
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Awesome!!! All that detail...
I'd like to see the folds a little clearer, to give it more depth. But perhaps this is a render-issue?
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Old 02-05-2009, 09:16 AM   #36
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JuST, thanks)
Think I can add depth with putting AO into diffuse. I'll think about how it is necessary.
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Old 02-05-2009, 11:52 AM   #37
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Awesome style and details, mate!
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Old 03-05-2009, 05:22 PM   #38
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Fixor, thanks man )



So ... all I need now is her magic fan and to collect all textures in one)
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Old 03-05-2009, 05:33 PM   #39
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This one is looking great. keep it up
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Old 03-05-2009, 07:13 PM   #40
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He, looking good. Two crits, the black could be just a shade lighter, in the front view I can't tell if you're don't anything with it or not, and in the back view I can only make a wrinkle or two. Your spec map/light set up, might fix that tho.

The other crit, how about a some bright blue eyes, to give here a little bit more of a magical look?

Otherwise, looking excellent. You've done an excellent job with all the fabrics, and I still think the hair is awesome.
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Old 04-05-2009, 07:15 AM   #41
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Warlock 279, I'll think about black fabrics. However It is almost black on the concept and it makes sence - it won't interfere with her jewelry.
About eyes ... I can't imagine carrot with blue eyes^^
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Old 04-05-2009, 04:01 PM   #42
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Magic weapon - magic fan with team logo. Don't know how magic it is, but it can chase the wind =)


Last edited by LaMonk; 04-05-2009 at 05:55 PM..
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Old 04-05-2009, 05:16 PM   #43
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it could control weather
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Old 04-05-2009, 06:18 PM   #44
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Very sweet. i wanna play with her hair. pluck out those flowers. but its probably thorny.
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Old 07-05-2009, 09:38 PM   #45
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Yesss! I did it! Сollected all maps, made some color correction and built the pedestal. If you have to say something - say it now, because tomorrow I'll start the Beauty Shot.

ryvick 0_o ... pervert ...

Here is two more pictures if you are curious:
--without skining--
--maps--
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