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Old 20-03-2009, 11:12 PM   #1
MarioC
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DWIV - 3D - Astaroth - Samael

Character Name: Samael
Class: Demon lord


here is the finished sketch
c&c are really welcome in this stage, so that i can go straight to the modelling stage

Last edited by MarioC; 28-04-2009 at 02:50 PM..
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Old 20-03-2009, 11:18 PM   #2
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Very nice. Does he have an arm growing out of his arm?
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Old 20-03-2009, 11:22 PM   #3
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I like it! four arms, I think it will be very bad!
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Old 20-03-2009, 11:31 PM   #4
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Looking good so far.
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Old 21-03-2009, 12:09 AM   #5
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thank you for your comment, i'm happy that you like him ^^

essentially he has 6 arms, since in the description of the race they are described as "an almost godly foe", and high class heavenly being usually have 6 wings, i've thinked that the counterpart should have 6 arms, as sign of their level
then 2 arms have evolved as wings, 2 are situated on the back, and the others are similar to human being
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Old 21-03-2009, 09:31 AM   #6
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I want to see more, like the armor too!
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Old 21-03-2009, 10:07 AM   #7
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Haaha 2 arms evolved into wings, nice concept. But I donīt see that in your design. I think they should look like more "Manbat" wings:
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Old 21-03-2009, 11:42 AM   #8
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well, wings in all creature are all the same, they keep the structure of the arm, but i couldn't give him wings thin as a bat, so the only thing that change are the muscles
maybe they don't look much like wings because they are in relax pose, once stretched i hope they will look better
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Old 21-03-2009, 11:54 AM   #9
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Very well and clean done concept!
I like the idea of a six-arm-demon with wings. And the armor looks great, too.
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Old 21-03-2009, 01:15 PM   #10
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I like the armor, especially on the wings with the chains holding it together and the 3DT logo on the sholder pads, that's cool.
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Old 25-03-2009, 04:29 PM   #11
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thanks everyone for your kind comments ^^
so someone has noticed the 3dtotal logo on the shoulder XD
i was worried that it were not so clean to see

here is the new update, it has been a little hard to make all stay in the polygon limit, now i'll try to work better on the proportion of the model, and i'll finish coloring the sketch to fix how the texture will look like

of course C&C are always welcome, a fresh eyes watch can see many errors that i don't see
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Old 25-03-2009, 08:23 PM   #12
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This looks very cool great job and nice to see it modelled. Can we see a rear view to see how all those arms attach?
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Old 26-03-2009, 04:02 PM   #13
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yeah, i don't know if it's clear
the lower arms will have an hole in that sort of scale mail, and will be attached to the lower back, while the upper arm are attached somewhere below the shoulder
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Old 30-03-2009, 06:27 PM   #14
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here's the sketch updated with colours
at this stage i'd really need a suggestion, since i was thinking of adding some crack on the armor, and let see some lava flowing through it, but i can't decide if it look better in a way or another
so here is the armor with and without crack, can you tell me what look better??? XD

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Last edited by MarioC; 30-03-2009 at 06:30 PM..
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Old 30-03-2009, 06:53 PM   #15
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I like the idea of scratches, but I'm not sure if you want lava showing through it. To me it would seem like it is taking the attention away from the rest of the model. Just my opinion
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